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Deaths Gate - Rule's finalized, Now Recruiting! **Paging Players**
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<blockquote data-quote="Lord_Raven88" data-source="post: 3412058" data-attributes="member: 31975"><p>In case you don't have the 'Elements of Magic' sourcebook I've cobbled together a few bits and pieces from the Unearthed Arcana to simulate my previous suggestions using readily available resources.</p><p></p><p>Options used from the Unearthed Arcana</p><p>· Arcane Domains</p><p>· Craft Points (Changed from the orginal amounts to equate to half the standard gold for PC's by level)</p><p>· Defence Bonus</p><p>· Spell Points</p><p></p><p>Domains</p><p>Domains can be chosen from any clerical or arcane domains. New domains lists could aso be made along similar thematic lines.</p><p></p><p>Crafting</p><p>Partyns can enchant the runes that cover their various body slots in the same manner used to create other magical items.</p><p></p><p>To enchant an item or one of their body slots they must expend crafting points (CP) equal to 1/2 of the items market value in gp as well as 1/25 of the items market cost in XP.</p><p></p><p>If a 5th level Partyn Warrior wanted to enchant his body slot to provide a +1 enchantment bonus, then this cost him 500 CP and 40 XP (market value is 1000 gp). When he gains another level the Partyn decides to upgrade his body slot protective runes to provide light fortification protection, this would normally cost 2000 CP and 160 XP. Since he has already expended 500 CP and 40 XP he only has to expend a further 1500 CP and 120 XP to do this.</p><p></p><p>Money</p><p>Use crafting points in exchange for money, one crafting point equals two gold pieces value. Crafting points could be exchanged with other Partyn's for services and equipment.</p><p></p><p>Defence Bonus</p><p>The defence bonus is a magical byproduct of a Partyn's magical runes. The defence bonus can be further enhanced via the usual rules for enchanting magical 'armour'. This bonus can be bypassed via weapons enchanted thru rune magic.</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3412058, member: 31975"] In case you don't have the 'Elements of Magic' sourcebook I've cobbled together a few bits and pieces from the Unearthed Arcana to simulate my previous suggestions using readily available resources. Options used from the Unearthed Arcana · Arcane Domains · Craft Points (Changed from the orginal amounts to equate to half the standard gold for PC's by level) · Defence Bonus · Spell Points Domains Domains can be chosen from any clerical or arcane domains. New domains lists could aso be made along similar thematic lines. Crafting Partyns can enchant the runes that cover their various body slots in the same manner used to create other magical items. To enchant an item or one of their body slots they must expend crafting points (CP) equal to 1/2 of the items market value in gp as well as 1/25 of the items market cost in XP. If a 5th level Partyn Warrior wanted to enchant his body slot to provide a +1 enchantment bonus, then this cost him 500 CP and 40 XP (market value is 1000 gp). When he gains another level the Partyn decides to upgrade his body slot protective runes to provide light fortification protection, this would normally cost 2000 CP and 160 XP. Since he has already expended 500 CP and 40 XP he only has to expend a further 1500 CP and 120 XP to do this. Money Use crafting points in exchange for money, one crafting point equals two gold pieces value. Crafting points could be exchanged with other Partyn's for services and equipment. Defence Bonus The defence bonus is a magical byproduct of a Partyn's magical runes. The defence bonus can be further enhanced via the usual rules for enchanting magical 'armour'. This bonus can be bypassed via weapons enchanted thru rune magic. [/QUOTE]
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