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Deaths Gate - Rule's finalized, Now Recruiting! **Paging Players**
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<blockquote data-quote="Jemal" data-source="post: 3454157" data-attributes="member: 9026"><p>The Magic Items you're allowed are all tatoos you've crafted yourself, coming out of your 'craft pool', and as I've stated before (And in response to someone elses question), follow the normal guidelines for crafting magical items EXCEPT they take 1 day/2000 'market value', and do NOT cost XP.</p><p></p><p>Hence, a Tatoo of strength + 6 would cost 8,000 Craft points and would take 8 days to craft (Albeit you would have done all your starting tatoos before the campaign starts).</p><p></p><p>As for the 'armour bonus', It's the same as if your character where wearing Armour (With no max dex, no spell failure, no armour check penalty, and doesn't count as wearing armour for class abilities such as monk) which gives an armour bonus = 1 @ first level, +2 @ 4th, +3 @ 7th, +4@10th. It can be enchanted by tatoos as though it were 'armour' and does not stack with 'bracers of armour'(which are also an armour bonus). </p><p>EX : you could spend 12,500 craft points to add a +2 enhancement onto your 'armour', giving it +6 AC, and add Moderate Fortification. This makes your armour tatoos effectively "+2, Moderate Fortification armour" (Market value 25,000 GP. takes 13 days and costs 12,500 craft points)</p></blockquote><p></p>
[QUOTE="Jemal, post: 3454157, member: 9026"] The Magic Items you're allowed are all tatoos you've crafted yourself, coming out of your 'craft pool', and as I've stated before (And in response to someone elses question), follow the normal guidelines for crafting magical items EXCEPT they take 1 day/2000 'market value', and do NOT cost XP. Hence, a Tatoo of strength + 6 would cost 8,000 Craft points and would take 8 days to craft (Albeit you would have done all your starting tatoos before the campaign starts). As for the 'armour bonus', It's the same as if your character where wearing Armour (With no max dex, no spell failure, no armour check penalty, and doesn't count as wearing armour for class abilities such as monk) which gives an armour bonus = 1 @ first level, +2 @ 4th, +3 @ 7th, +4@10th. It can be enchanted by tatoos as though it were 'armour' and does not stack with 'bracers of armour'(which are also an armour bonus). EX : you could spend 12,500 craft points to add a +2 enhancement onto your 'armour', giving it +6 AC, and add Moderate Fortification. This makes your armour tatoos effectively "+2, Moderate Fortification armour" (Market value 25,000 GP. takes 13 days and costs 12,500 craft points) [/QUOTE]
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