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Deaths Gate - Rule's finalized, Now Recruiting! **Paging Players**
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<blockquote data-quote="Jemal" data-source="post: 3454876" data-attributes="member: 9026"><p>Magic Weapon Reference:</p><p>AH, I see.. This would be the "equivalent gold" cost, thus you'ld halve it for Crafting XP (The example weapon would cost 5,565 Craft points), since you don't have 'gold', per se.</p><p></p><p>*Alternately, i will allow the "Magic Weapon" to be inscribed on YOU, to account for unarmed strikes, in which case instead of it being cold iron/Dark wood and costing 10%, it isn't Halved, AND costs 10% EXTRA (Thus a +2 Unarmed Strike would cost 8,800 Craft points)</p><p></p><p>As for AC.. lets see, at this level, and considering the variant rules, I'd say an attack bonus for a fighter type should be between 16 and 22(22+ being considered great), and AC between 25-32. 32+ would be considered great.</p><p></p><p>Now, as to your character - </p><p>First, Your Stats don't seem to add up.. could you point out where your +2 racial and the 3 level points are, maybe that'll clear it up.</p><p>The 'feet' tatoo should be leg, though that's not a mechanical issue.</p><p>The +6 stat tatoos should be 18,000, not 16,000 (36/2=18).</p><p>Unfortunately, both the scout's +10 speed and the Boots +10 speed are 'Enhancement bonuses', which do not stack with each other. The only class I can think off off the top of my head that gains a stackable bonus to speed is Barbarian, which gives un-named.</p><p></p><p>Now, a couple things RE: AC. First, you didn't add the Patryn Racial (level-based) bonus. Second, this may sound a bit twinky, but it's less expensive to get multiple smaller items than one big item.. if you swapped the +5 deflection for say +3 deflection and +3 Natural Armour, it would give 1 more AC, and cost LESS than the +5 deflection. A +4 deflection and +3 natural would cost the exact same as the +5 deflection. That would give you a Total AC of 30. (32 using Skirmish). Also, you'd probably be better off ditching the Padded Armour and going instead for Deflection+3, Natural Armour +3, Armour(as bracers) +3. total cost: 22,500. AC: 31(33 with skirmish).</p><p></p><p>Also, I just realized that I called the Patryn's AC bonus an "armour" bonus, which would cause it to not stack with actual armour, so I'm going to change it to a Natural Armour bonus instead, which can be 'enhanced' (cost as an Amulet of Natural Armour). If you want to wear armour, I'll allow any LIGHT armour, as Patryn's can't really get ahold of too much smithing equipment to get Full Plate/Chain Mail.</p></blockquote><p></p>
[QUOTE="Jemal, post: 3454876, member: 9026"] Magic Weapon Reference: AH, I see.. This would be the "equivalent gold" cost, thus you'ld halve it for Crafting XP (The example weapon would cost 5,565 Craft points), since you don't have 'gold', per se. *Alternately, i will allow the "Magic Weapon" to be inscribed on YOU, to account for unarmed strikes, in which case instead of it being cold iron/Dark wood and costing 10%, it isn't Halved, AND costs 10% EXTRA (Thus a +2 Unarmed Strike would cost 8,800 Craft points) As for AC.. lets see, at this level, and considering the variant rules, I'd say an attack bonus for a fighter type should be between 16 and 22(22+ being considered great), and AC between 25-32. 32+ would be considered great. Now, as to your character - First, Your Stats don't seem to add up.. could you point out where your +2 racial and the 3 level points are, maybe that'll clear it up. The 'feet' tatoo should be leg, though that's not a mechanical issue. The +6 stat tatoos should be 18,000, not 16,000 (36/2=18). Unfortunately, both the scout's +10 speed and the Boots +10 speed are 'Enhancement bonuses', which do not stack with each other. The only class I can think off off the top of my head that gains a stackable bonus to speed is Barbarian, which gives un-named. Now, a couple things RE: AC. First, you didn't add the Patryn Racial (level-based) bonus. Second, this may sound a bit twinky, but it's less expensive to get multiple smaller items than one big item.. if you swapped the +5 deflection for say +3 deflection and +3 Natural Armour, it would give 1 more AC, and cost LESS than the +5 deflection. A +4 deflection and +3 natural would cost the exact same as the +5 deflection. That would give you a Total AC of 30. (32 using Skirmish). Also, you'd probably be better off ditching the Padded Armour and going instead for Deflection+3, Natural Armour +3, Armour(as bracers) +3. total cost: 22,500. AC: 31(33 with skirmish). Also, I just realized that I called the Patryn's AC bonus an "armour" bonus, which would cause it to not stack with actual armour, so I'm going to change it to a Natural Armour bonus instead, which can be 'enhanced' (cost as an Amulet of Natural Armour). If you want to wear armour, I'll allow any LIGHT armour, as Patryn's can't really get ahold of too much smithing equipment to get Full Plate/Chain Mail. [/QUOTE]
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