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Deaths Gate - Rule's finalized, Now Recruiting! **Paging Players**
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<blockquote data-quote="Lord_Raven88" data-source="post: 3462223" data-attributes="member: 31975"><p>I've changed my character slightly, as there isn't much point in having levels in two spellcasting classes. And yes I will be using mage armour and greater mage to provide further protection.</p><p></p><p>Question: Is there any point in taking the Use Magic Device skill, I'm assuming that everyone will be able to use any magic item that find, due to having access to all spell list.</p><p></p><p>Also I wanted to raise a couple of points that I've been mulling over.</p><p></p><p>Firstly, I've been thinking about your revised system for spellcasting, particularly how you've calculated the DC for spell levels. Using your system it become exponentially more differcult to cast higher level spells (which make sense).</p><p></p><p>[code][b] Spell Level DC[/b]</p><p> 1 9</p><p> 2 14</p><p> 3 21</p><p> 4 30</p><p> 5 41</p><p> 6 54</p><p> 7 69</p><p> 8 86</p><p> 9 105</p><p>[/code]</p><p>This system make it very differcult to cast the higher level spells. For instance a 20th level Wizard with 36 Intelligence (18 Int +5 inherent +5 levels +6 enhancement +2 bonus abilities) with 23 ranks in Craft(Runes), has a skill check bonus of 36. </p><p></p><p>Now even if we assume that they have a +20 bonus on Craft (Runes) from other sources, that still only equates to a total of +56 skill bonus. Which means he needs to roll a 49 on a d20 to cast a 9th level spell. All of this assumes that he is casting a spell from the PHB, and not from another source.</p><p></p><p>Secondly, I believe that straight spellcasters aren't as well off as non-spellcasters. </p><p></p><p>If I were to create a mad 12th level combat monster, my character would all of the abilities of the whatever classes I used <strong>plus</strong> the spellcasting ability of a 6th level spellcaster. This equates to 6 free levels of any spellcasting class of their choice, which means that non-spellcasters are getting 6 ECL for free. </p><p></p><p>On the other hand a 12th spellcaster is just a 12th level spellcaster, and they are getting nothing to balance out the 6 ECL difference between their non-spellcasting contemporaries.</p><p></p><p>[sblock=Character Submission(Work in Progress)][code]</p><p>Solan the LVIII</p><p>Patryn Warlock 3 / Wizard 3 / Eldritch Theurge 6</p><p></p><p>Alignment: Lawful Evil</p><p>Size: Medium</p><p>Type: Humanoid</p><p>Base Speed: 30</p><p></p><p>Str: 10 (+0) 2 pts</p><p>Dex: 14 (+2) 6 pts</p><p>Con: 20 (+5) 6 pts +6 enhancement</p><p>Int: 28 (+9) 10 pts +2 racial +3 level +1 bonus +6 enhancement</p><p>Wis: 12 (+1) 4 pts</p><p>Cha: 18 (+4) 6 pts +4 enhancement</p><p></p><p>HP: 99 (11d4 + 1d6+ +60)</p><p></p><p>AC: 22 (10 base +2 Dex +7 nat +3 def)</p><p></p><p>Saves: </p><p>For: +13 ( 4 Base +5 Con +4 resist)</p><p>Ref: +10 ( 4 Base +2 Dex +4 resist)</p><p>Wil: +16 (11 Base +1 Wis +4 resist)</p><p></p><p>Init: +6</p><p></p><p>Base attack bonus: +7</p><p></p><p>Attacks: </p><p>Eldritch Blast +9 5d6 20/x2</p><p></p><p>Skills Total Ranks Stats Misc</p><p>Appraise 9 0.0 9 0</p><p>Balance 2 0.0 2 0</p><p>Bluff 12 8.0 4 0</p><p>Climb 0 0.0 0 0</p><p>Concentration 20 15.0 5 0</p><p>Craft (Runes) 39 15.0 9 15</p><p>Diplomacy 4 0.0 4 0</p><p>Disguise 4 0.0 4 0</p><p>Escape Artist 2 0.0 2 0</p><p>Forgery 9 0.0 9 0</p><p>Gather Information 4 0.0 4 0</p><p>Heal 1 0.0 1 0</p><p>Hide 2 0.0 2 0</p><p>Intimidate 12 8.0 4 0</p><p>Jump 0 0.0 0 0</p><p>Know(History) 17 8.0 9 0</p><p>Know(Labyrinth) 24 15.0 9 0</p><p>Know(Planes) 16 7.0 9 0</p><p>Listen 11 10.0 1 0</p><p>Move Silently 18 6.0 2 10</p><p>Perform 4 0.0 4 0</p><p>Ride 2 0.0 2 0</p><p>Search 9 0.0 9 0</p><p>Sense Motive 10 9.0 1 0</p><p>Spot 11 10.0 1 0</p><p>Survival 1 0.0 1 0</p><p>Swim 0 0.0 0 0</p><p>Use Magic Device 0 9.0 4 0</p><p>Use Rope 2 0.0 2 0</p><p></p><p>Feats</p><p>1 - Corrupt Spell -[BoVD PG 47]</p><p> - Craft Tatoo (bonus)</p><p>2 - Inscribe Runes (bonus)</p><p>3 - Empower Spell</p><p>5 - Searing Spell* (bonus ability) -[Sandstorm PG 53] </p><p>6 - Maximised Spell-like Ability (Eldritch Blast)</p><p>9 - Malign Spell Focus -[BoVD PG 49]</p><p>10 - +1 Intelligence (bonus ability)</p><p>12 - Sudden Maximise</p><p>[size=1] * Ignores fire resistance, creatures with immunity to fire take half damage, Creatures with the cold subtype take double damage. +1 spell level[/size]</p><p>[/code]</p><p>Languages: Patryn, Sartan, ?, ?, ?, ?, ?, ? </p><p></p><p>Equipment 1750CP</p><p>Head: +6 Intelligence (18000cp)</p><p>Eyes: </p><p>Neck: </p><p>Torso: +4 Resistance (8000cp)</p><p>Body: +3 Natural Armour(9000cp)</p><p>Belt: +6 Constitution (18000cp)</p><p>Cloak: +4 Charisma (8000cp)</p><p>Arms: </p><p>Hands: +15 Craft[Runes] (11250cp)</p><p>Ring1: +3 Deflection Bonus(9000cp)</p><p>Ring2: </p><p>Feet: +10 Move Silently (5000cp)</p><p></p><p>Other Items</p><p>Travelers Outfit 5lb</p><p></p><p></p><p>Backpack</p><p>Bedroll</p><p>Bowl(Wooden)</p><p>Spoon (Wooden)</p><p>Flint and Steel</p><p>Silk Rope 50'</p><p>Winter Blanket</p><p>Waterskin</p><p></p><p>Weight Carried: 5lbs </p><p>Carrying Capacity: Light(33 lb), Medium(31-66lb), Heavy(67-100lb)</p><p></p><p><strong>Patryn Abilities</strong></p><p>Abilities: +2 racial bonus to any one stat</p><p>Skills: Bonus skills as a human, Spot Listen and Spellcraft are always class skills</p><p>Bonus Ability: One bonus ability at every 5th level. Choose from Fighter/Metamagic/Item Creation feat OR +1d6 Sneak attack OR +1 to a stat.</p><p>Defensive Runes: +4 natural armour</p><p>Bonus Feat: Craft Tatoo</p><p></p><p><strong>Warlock Abilities</strong></p><p>Eldritch Blast: 5d6</p><p>Detect Magic at will</p><p>Damage Reduction: 4/cold iron</p><p>Invocations: <ul> <li data-xf-list-type="ul">Eldritch Spear</li> <li data-xf-list-type="ul">Entropic Warding</li> <li data-xf-list-type="ul">See the Unseen*</li> <li data-xf-list-type="ul">Spiderwalk*</li> <li data-xf-list-type="ul">Walk Unseen*</li> </ul><p><span style="font-size: 9px">* Usually active</span></p><p></p><p><strong>Wizard Abilities</strong></p><p>Bonus Feat: Inscribe Runes</p><p>Summon Familiar</p><p>Specialities: +3 to DC checks on Abjuration and Evocation spells. +2 effective caster levels on Wizard spells.</p><p></p><p><strong>Eldritch Theurge Abilities</strong></p><p>+6 levels of invocation class</p><p>+6 levels of arcane spellcasting class</p><p>Fiendish Resilence: Fast Healing 1 for two minutes 1/day.</p><p>Spellblast: This invocation (Lesser; 4th; Eldritch Essence), allows an Eldritch Theurge to place an arcane spell that affects an area upon an eldritch blast(EB). If the EB hits it's target, the spell's area is centred on any corner of the targets space. If the EB misses it's target the spell is lost with no effect. It takes a full round action to cast the spell and fire the EB. Only an area spell with a casting time no greater than 1 standard action can be placed upon an EB.</p><p>ELdritch Spellweave: Can apply an eldritch essence(EE) invocation you know (other than spellblast) to any arcane spell that affects a target or that requires a melee or ranged touch attack. The spells level must be at least as high as the level of the EE. If the EE requires a saving throw, use the normal save DC for that essence. If an EE invocation changes the damage of the spell, it can only be applied to a spell that deals damage. This ability increases the spells casting time to 1 full-round action. This ability can be used 7 times per day (3+cha mod).</p><p></p><p><strong>Favoured Spells (Mana Points 69)</strong> </p><p>1st (DC9) - Mage Armour </p><p>2nd (DC14) - Cats Grace </p><p>3rd (DC21) - </p><p>4th (DC30) - Stoneskin</p><p>5th (DC41) - </p><p>6th (DC54) - * (Antimagic Field, Bigby's Forceful Hand, Chain Lightning, Contingency, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Otiluke's Freezing Sphere, Repulsion.)</p><p>7th (DC69) - N/A</p><p>8th (DC86) - N/A</p><p>9th (DC105) - N/A</p><p><span style="font-size: 9px">* Can only cast Abjuration and Evocation spells of this level</span></p><p></p><p>Height: 6'</p><p>Weight: 160 lbs</p><p>Eyes: Cobolt</p><p>Hair: Brown with white tips</p><p>Skin: Bronze</p><p></p><p>Appearance:</p><p>Solan is a lean handsome man of above average height.</p><p></p><p>Background:</p><p>When the Labyrinth was first constructed the Patryns weren't the only prisoners interred there. Infact any Sartan who disagreed with the Councils decision to sunder the world (and in the process kill millions of innocent mensch) were also thrown into the Labyrinth with the councils hated foe, the Patryns.</p><p></p><p>Over time the minority group of Sartans were fully incorporated into the larger Patryn population, as former petty rivalries were soon put aside as the two groups were jointly forced to fight for survival inside of their harsh prison.</p><p></p><p>Solan is a descendant of both of these groups, and for generations all of his male ancestors have been named Solan in honour of the original Sartan prisoner. Not because that the believe that their Sartan ancestry is more important than their Patryn ancestry. Rather in recognition of what can be achieved when enemies put aside their differences and learn to work together.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 3462223, member: 31975"] I've changed my character slightly, as there isn't much point in having levels in two spellcasting classes. And yes I will be using mage armour and greater mage to provide further protection. Question: Is there any point in taking the Use Magic Device skill, I'm assuming that everyone will be able to use any magic item that find, due to having access to all spell list. Also I wanted to raise a couple of points that I've been mulling over. Firstly, I've been thinking about your revised system for spellcasting, particularly how you've calculated the DC for spell levels. Using your system it become exponentially more differcult to cast higher level spells (which make sense). [code][b] Spell Level DC[/b] 1 9 2 14 3 21 4 30 5 41 6 54 7 69 8 86 9 105 [/code] This system make it very differcult to cast the higher level spells. For instance a 20th level Wizard with 36 Intelligence (18 Int +5 inherent +5 levels +6 enhancement +2 bonus abilities) with 23 ranks in Craft(Runes), has a skill check bonus of 36. Now even if we assume that they have a +20 bonus on Craft (Runes) from other sources, that still only equates to a total of +56 skill bonus. Which means he needs to roll a 49 on a d20 to cast a 9th level spell. All of this assumes that he is casting a spell from the PHB, and not from another source. Secondly, I believe that straight spellcasters aren't as well off as non-spellcasters. If I were to create a mad 12th level combat monster, my character would all of the abilities of the whatever classes I used [b]plus[/b] the spellcasting ability of a 6th level spellcaster. This equates to 6 free levels of any spellcasting class of their choice, which means that non-spellcasters are getting 6 ECL for free. On the other hand a 12th spellcaster is just a 12th level spellcaster, and they are getting nothing to balance out the 6 ECL difference between their non-spellcasting contemporaries. [sblock=Character Submission(Work in Progress)][code] Solan the LVIII Patryn Warlock 3 / Wizard 3 / Eldritch Theurge 6 Alignment: Lawful Evil Size: Medium Type: Humanoid Base Speed: 30 Str: 10 (+0) 2 pts Dex: 14 (+2) 6 pts Con: 20 (+5) 6 pts +6 enhancement Int: 28 (+9) 10 pts +2 racial +3 level +1 bonus +6 enhancement Wis: 12 (+1) 4 pts Cha: 18 (+4) 6 pts +4 enhancement HP: 99 (11d4 + 1d6+ +60) AC: 22 (10 base +2 Dex +7 nat +3 def) Saves: For: +13 ( 4 Base +5 Con +4 resist) Ref: +10 ( 4 Base +2 Dex +4 resist) Wil: +16 (11 Base +1 Wis +4 resist) Init: +6 Base attack bonus: +7 Attacks: Eldritch Blast +9 5d6 20/x2 Skills Total Ranks Stats Misc Appraise 9 0.0 9 0 Balance 2 0.0 2 0 Bluff 12 8.0 4 0 Climb 0 0.0 0 0 Concentration 20 15.0 5 0 Craft (Runes) 39 15.0 9 15 Diplomacy 4 0.0 4 0 Disguise 4 0.0 4 0 Escape Artist 2 0.0 2 0 Forgery 9 0.0 9 0 Gather Information 4 0.0 4 0 Heal 1 0.0 1 0 Hide 2 0.0 2 0 Intimidate 12 8.0 4 0 Jump 0 0.0 0 0 Know(History) 17 8.0 9 0 Know(Labyrinth) 24 15.0 9 0 Know(Planes) 16 7.0 9 0 Listen 11 10.0 1 0 Move Silently 18 6.0 2 10 Perform 4 0.0 4 0 Ride 2 0.0 2 0 Search 9 0.0 9 0 Sense Motive 10 9.0 1 0 Spot 11 10.0 1 0 Survival 1 0.0 1 0 Swim 0 0.0 0 0 Use Magic Device 0 9.0 4 0 Use Rope 2 0.0 2 0 Feats 1 - Corrupt Spell -[BoVD PG 47] - Craft Tatoo (bonus) 2 - Inscribe Runes (bonus) 3 - Empower Spell 5 - Searing Spell* (bonus ability) -[Sandstorm PG 53] 6 - Maximised Spell-like Ability (Eldritch Blast) 9 - Malign Spell Focus -[BoVD PG 49] 10 - +1 Intelligence (bonus ability) 12 - Sudden Maximise [size=1] * Ignores fire resistance, creatures with immunity to fire take half damage, Creatures with the cold subtype take double damage. +1 spell level[/size] [/code] Languages: Patryn, Sartan, ?, ?, ?, ?, ?, ? Equipment 1750CP Head: +6 Intelligence (18000cp) Eyes: Neck: Torso: +4 Resistance (8000cp) Body: +3 Natural Armour(9000cp) Belt: +6 Constitution (18000cp) Cloak: +4 Charisma (8000cp) Arms: Hands: +15 Craft[Runes] (11250cp) Ring1: +3 Deflection Bonus(9000cp) Ring2: Feet: +10 Move Silently (5000cp) Other Items Travelers Outfit 5lb Backpack Bedroll Bowl(Wooden) Spoon (Wooden) Flint and Steel Silk Rope 50' Winter Blanket Waterskin Weight Carried: 5lbs Carrying Capacity: Light(33 lb), Medium(31-66lb), Heavy(67-100lb) [b]Patryn Abilities[/b] Abilities: +2 racial bonus to any one stat Skills: Bonus skills as a human, Spot Listen and Spellcraft are always class skills Bonus Ability: One bonus ability at every 5th level. Choose from Fighter/Metamagic/Item Creation feat OR +1d6 Sneak attack OR +1 to a stat. Defensive Runes: +4 natural armour Bonus Feat: Craft Tatoo [b]Warlock Abilities[/b] Eldritch Blast: 5d6 Detect Magic at will Damage Reduction: 4/cold iron Invocations:[list] [*]Eldritch Spear [*]Entropic Warding [*]See the Unseen* [*]Spiderwalk* [*]Walk Unseen* [/list] [size=1]* Usually active[/size] [b]Wizard Abilities[/b] Bonus Feat: Inscribe Runes Summon Familiar Specialities: +3 to DC checks on Abjuration and Evocation spells. +2 effective caster levels on Wizard spells. [b]Eldritch Theurge Abilities[/b] +6 levels of invocation class +6 levels of arcane spellcasting class Fiendish Resilence: Fast Healing 1 for two minutes 1/day. Spellblast: This invocation (Lesser; 4th; Eldritch Essence), allows an Eldritch Theurge to place an arcane spell that affects an area upon an eldritch blast(EB). If the EB hits it's target, the spell's area is centred on any corner of the targets space. If the EB misses it's target the spell is lost with no effect. It takes a full round action to cast the spell and fire the EB. Only an area spell with a casting time no greater than 1 standard action can be placed upon an EB. ELdritch Spellweave: Can apply an eldritch essence(EE) invocation you know (other than spellblast) to any arcane spell that affects a target or that requires a melee or ranged touch attack. The spells level must be at least as high as the level of the EE. If the EE requires a saving throw, use the normal save DC for that essence. If an EE invocation changes the damage of the spell, it can only be applied to a spell that deals damage. This ability increases the spells casting time to 1 full-round action. This ability can be used 7 times per day (3+cha mod). [b]Favoured Spells (Mana Points 69)[/b] 1st (DC9) - Mage Armour 2nd (DC14) - Cats Grace 3rd (DC21) - 4th (DC30) - Stoneskin 5th (DC41) - 6th (DC54) - * (Antimagic Field, Bigby's Forceful Hand, Chain Lightning, Contingency, Greater Dispel Magic, Globe of Invulnerability, Guards and Wards, Otiluke's Freezing Sphere, Repulsion.) 7th (DC69) - N/A 8th (DC86) - N/A 9th (DC105) - N/A [size=1]* Can only cast Abjuration and Evocation spells of this level[/size] Height: 6' Weight: 160 lbs Eyes: Cobolt Hair: Brown with white tips Skin: Bronze Appearance: Solan is a lean handsome man of above average height. Background: When the Labyrinth was first constructed the Patryns weren't the only prisoners interred there. Infact any Sartan who disagreed with the Councils decision to sunder the world (and in the process kill millions of innocent mensch) were also thrown into the Labyrinth with the councils hated foe, the Patryns. Over time the minority group of Sartans were fully incorporated into the larger Patryn population, as former petty rivalries were soon put aside as the two groups were jointly forced to fight for survival inside of their harsh prison. Solan is a descendant of both of these groups, and for generations all of his male ancestors have been named Solan in honour of the original Sartan prisoner. Not because that the believe that their Sartan ancestry is more important than their Patryn ancestry. Rather in recognition of what can be achieved when enemies put aside their differences and learn to work together. [/sblock] [/QUOTE]
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