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<blockquote data-quote="Jemal" data-source="post: 3462657" data-attributes="member: 9026"><p>RE: UMD Yep, that's right, it'd also be pointless, so let's add it to the list of "skills that don't exist".</p><p></p><p>RE: Spellcasting. Yeah, that's true, which is why I'm giving you guys so much mana.</p><p></p><p>(Remember, that by lvl 20, a sorc has over 300-400 mana, and it only costs 1 (regardless of level) to attempt a spell(And additional for bonuses to the check). So, using your 'example' skill check of +56, and the fact that you can take 10.... that's a 66. NOW, if you're a casting a spell from your 'specialty' (Which only primary casters can do), you could gain a bonus of +10, meaning to get the DC 105, you'd need to spend an additional 29 mana. So, that's 30 mana for a lvl 9 spell (10 more if it's not in your specialty). </p><p>So, even assuming it's NOT in your specialty, Out of 400 Mana, that means 10 lvl 9 spells a day. OR, say 6 (What a sorc could cast at lvl 20) lvl 9 spells, with about 100 mana left for other spells. </p><p>Since you've got a base 66 skill check taking 10, you'd pay 1 mana for every spell up to lvl 6, 4 mana for a lvl 7, 21 for a lvl 8)</p><p></p><p>Allright, so 6 lvl 9 spells, 6 lvl 8 spells, 6 lvl 7 spells would cost 390 mana (which your char. in question should have, np). Everything else would cost 1 mana a piece.</p><p></p><p>OK, I am going to make ONE change.. Craft(Runes) for spellcasting uses whichever of the following stats is your highest (instead of int). Dex, or your casting class's primary casting stat.</p><p></p><p>Does that sound fair, or do we still think it needs to be worked out some more?</p><p></p><p>As for the 6 free ECL, well Gestalt is figured at +2 ECL, and that's for an ENTIRE extra class as secondary, whereas this is half level, and you need to spend mana to activate the extra features.. Maybe +1 ECL... SO, I might work on something else for primary casters.</p><p></p><p>*EDIT: Also, don't forget that the Primary Caster has a casting skill bonus = half his level, which at 12 is +6, divided between any specialties he chooses. Also, if you choose a single specialty, you get +2 to your level for all purposes surrounding that school. SO, if a sorc12 chose "Fire spells" as a single specialty, they would gain +6 to casting any fire spells(which is effectively 6 less mana cost for the spells that he can't make normally), and would be considered Sorc14 (meaning higher caster level, and access to lvl 7 spells). In addition to the fact that mana goes up fast.. The lvl 12 Sorceror(Special:fire) wouldn't have "double", but more like 4X the mana of the lvl 12 fighter(backup sorc).</p></blockquote><p></p>
[QUOTE="Jemal, post: 3462657, member: 9026"] RE: UMD Yep, that's right, it'd also be pointless, so let's add it to the list of "skills that don't exist". RE: Spellcasting. Yeah, that's true, which is why I'm giving you guys so much mana. (Remember, that by lvl 20, a sorc has over 300-400 mana, and it only costs 1 (regardless of level) to attempt a spell(And additional for bonuses to the check). So, using your 'example' skill check of +56, and the fact that you can take 10.... that's a 66. NOW, if you're a casting a spell from your 'specialty' (Which only primary casters can do), you could gain a bonus of +10, meaning to get the DC 105, you'd need to spend an additional 29 mana. So, that's 30 mana for a lvl 9 spell (10 more if it's not in your specialty). So, even assuming it's NOT in your specialty, Out of 400 Mana, that means 10 lvl 9 spells a day. OR, say 6 (What a sorc could cast at lvl 20) lvl 9 spells, with about 100 mana left for other spells. Since you've got a base 66 skill check taking 10, you'd pay 1 mana for every spell up to lvl 6, 4 mana for a lvl 7, 21 for a lvl 8) Allright, so 6 lvl 9 spells, 6 lvl 8 spells, 6 lvl 7 spells would cost 390 mana (which your char. in question should have, np). Everything else would cost 1 mana a piece. OK, I am going to make ONE change.. Craft(Runes) for spellcasting uses whichever of the following stats is your highest (instead of int). Dex, or your casting class's primary casting stat. Does that sound fair, or do we still think it needs to be worked out some more? As for the 6 free ECL, well Gestalt is figured at +2 ECL, and that's for an ENTIRE extra class as secondary, whereas this is half level, and you need to spend mana to activate the extra features.. Maybe +1 ECL... SO, I might work on something else for primary casters. *EDIT: Also, don't forget that the Primary Caster has a casting skill bonus = half his level, which at 12 is +6, divided between any specialties he chooses. Also, if you choose a single specialty, you get +2 to your level for all purposes surrounding that school. SO, if a sorc12 chose "Fire spells" as a single specialty, they would gain +6 to casting any fire spells(which is effectively 6 less mana cost for the spells that he can't make normally), and would be considered Sorc14 (meaning higher caster level, and access to lvl 7 spells). In addition to the fact that mana goes up fast.. The lvl 12 Sorceror(Special:fire) wouldn't have "double", but more like 4X the mana of the lvl 12 fighter(backup sorc). [/QUOTE]
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