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*Pathfinder & Starfinder
Death's Reach - entering Epic play
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<blockquote data-quote="mac1504" data-source="post: 5459398" data-attributes="member: 774"><p>The problem is that the modules were written before a lot of the revisions were made along with the majority of the splat books. The damage output and powers that the monsters have are woefully inadequate for an Epic level party; jamesmanhattan makes some very good observations and recommendations. If you do some searching there are a lot of good remedies for these issues. <a href="http://slyflourish.com" target="_blank">Sly Flourish</a> is a great site that has a lot of input as to what can make a more challenging Epic battle. At the site, the author suggests re-purposing a lot of monsters from MM3 and the Dark Sun creature catalog (I love the suggestion of re-skinning Lali-Puy as Doresain).</p><p></p><p>I'm running E1 right now, and we just finished up with the Nerull's Gate battle and the [spoiler]battle with the aspect of Orcus[/spoiler]. The party ran over the two encounters with barely breaking a sweat, but I made almost no modifications (except for beefing up the marilith) to the monsters in those two encounters. The battles did provide me with better insight into what to expect in this tier, and I will definitely be making adjustments. </p><p></p><p>I also think the battle with [spoiler]the aspect of Orcus[/spoiler] is setting the party up for failure, as they seem to have an overconfidence in battling the big man himself at the end!</p></blockquote><p></p>
[QUOTE="mac1504, post: 5459398, member: 774"] The problem is that the modules were written before a lot of the revisions were made along with the majority of the splat books. The damage output and powers that the monsters have are woefully inadequate for an Epic level party; jamesmanhattan makes some very good observations and recommendations. If you do some searching there are a lot of good remedies for these issues. [URL="http://slyflourish.com"]Sly Flourish[/URL] is a great site that has a lot of input as to what can make a more challenging Epic battle. At the site, the author suggests re-purposing a lot of monsters from MM3 and the Dark Sun creature catalog (I love the suggestion of re-skinning Lali-Puy as Doresain). I'm running E1 right now, and we just finished up with the Nerull's Gate battle and the [spoiler]battle with the aspect of Orcus[/spoiler]. The party ran over the two encounters with barely breaking a sweat, but I made almost no modifications (except for beefing up the marilith) to the monsters in those two encounters. The battles did provide me with better insight into what to expect in this tier, and I will definitely be making adjustments. I also think the battle with [spoiler]the aspect of Orcus[/spoiler] is setting the party up for failure, as they seem to have an overconfidence in battling the big man himself at the end! [/QUOTE]
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Death's Reach - entering Epic play
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