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General Tabletop Discussion
*Pathfinder & Starfinder
DeathWatch: Why is it evil?
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<blockquote data-quote="kirinke" data-source="post: 1945841" data-attributes="member: 15409"><p>I have a major problem with the first level cleric spell <span style="color: White"><em><strong>Deathwatch</strong></em></span>. On the surface, it looks like an incredibly useful spell for a cleric. It clearly identifies who is living, who is about to die and who is undead/dead. Now, I can agree that it is necromatic, but evil? I can't see the harm in it. So. Here is a revision to it.</p><p></p><p><span style="color: White"><em><strong>DeathWatch</strong></em></span></p><p><span style="color: White"><em><strong>Necromancy</strong></em></span></p><p><span style="color: White"><em><strong>Level: Clr 1</strong></em></span></p><p><span style="color: White"><em><strong>Components: V,S</strong></em></span></p><p><span style="color: White"><em><strong>Casting Time: 1 standard Action</strong></em></span></p><p><span style="color: White"><em><strong>Range: 30ft</strong></em></span></p><p><span style="color: White"><em><strong>Area: Cone Shaped emanation</strong></em></span></p><p><span style="color: White"><em><strong>Duration: 10 min/level</strong></em></span></p><p><span style="color: White"><em><strong>Saving throw: None</strong></em></span></p><p><span style="color: White"><em><strong>Spell Resistance: No</strong></em></span></p><p></p><p>Using the sight granted by the powers of life itself, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragil (alive and wounded with three or fewer hit points left), fighting off death (four or more hit points), undead or neither alive nor dead (such as a construct, mummies, wraiths etc). Deathwatch sees through any spell or ability that allows creatures to feign death.</p></blockquote><p></p>
[QUOTE="kirinke, post: 1945841, member: 15409"] I have a major problem with the first level cleric spell [COLOR=White][I][B]Deathwatch[/B][/I][/COLOR]. On the surface, it looks like an incredibly useful spell for a cleric. It clearly identifies who is living, who is about to die and who is undead/dead. Now, I can agree that it is necromatic, but evil? I can't see the harm in it. So. Here is a revision to it. [COLOR=White][I][B]DeathWatch Necromancy Level: Clr 1 Components: V,S Casting Time: 1 standard Action Range: 30ft Area: Cone Shaped emanation Duration: 10 min/level Saving throw: None Spell Resistance: No[/B][/I][/COLOR] Using the sight granted by the powers of life itself, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragil (alive and wounded with three or fewer hit points left), fighting off death (four or more hit points), undead or neither alive nor dead (such as a construct, mummies, wraiths etc). Deathwatch sees through any spell or ability that allows creatures to feign death. [/QUOTE]
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DeathWatch: Why is it evil?
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