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General Tabletop Discussion
*Pathfinder & Starfinder
DeathWatch: Why is it evil?
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<blockquote data-quote="Quickleaf" data-source="post: 1946145" data-attributes="member: 20323"><p>Here is how Deathwatch worked in my campaign...</p><p>You can tell if something is living, the extent of its wounds (at 75% hp=scrapped up, at 50%=wounded, at 25% or less=fragile), whether it was ever living at some point, whether it has died, whether it's soul was judged in the underworld and whether the judgment was in its favor or not, and whether it is dying. Thus looking at a construct one would learn: it is not living, was never living, and was had never died. Looking at an undead, one would learn: it was once living, it died, and it's soul never reached judgment in the underworld. </p><p></p><p></p><p>It always made more sense to me that death deities were essentially guardians of humanity rather than evil beings thirsting after souls. So, here is the modified death domain...</p><p></p><p>GOOD DEATH DOMAIN</p><p><strong>Granted Power: Putting to Rest: </strong> 1/day you can call upon one of these effects: (1) gentle repose, (2) any dead creature that was slain by undead does not rise as undead.</p><p>1. Deathwatch (revised)</p><p>2. Consecrate</p><p>3. Speak with Dead</p><p>4. Death Ward</p><p>5. Raise Dead</p><p>6. Undeath to Death</p><p>7. Resurrection</p><p>8. Retribution of Life*</p><p>9. True Resurrection</p><p></p><p><strong>Retribution of Life</strong> (from Scott Bennie's Old Empires pdf)</p><p>NECROMANCY</p><p>Level: Clr 8</p><p>Range: Touch, Special</p><p>Components: V,S,M</p><p>Duration: 1 hour/level</p><p>Casting Time: 1 action</p><p>Targets: One creature</p><p>Saving Throw: No</p><p>Spell Resistance: No</p><p>This spell transforms a curse into a blessing. Similar but more powerful than a Greater Restoration, this spell not only dispels all Negative levels gained, but each creature that drained a level from the character must make a Fort Save against the caster’s DC or be destroyed, and even if they succeed, they will take 4d8 hit points damage. Furthermore, every creature destroyed in the retribution adds 10 temporary hit points to the target, which fade after an hour. The material component for this spell is an ankh.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1946145, member: 20323"] Here is how Deathwatch worked in my campaign... You can tell if something is living, the extent of its wounds (at 75% hp=scrapped up, at 50%=wounded, at 25% or less=fragile), whether it was ever living at some point, whether it has died, whether it's soul was judged in the underworld and whether the judgment was in its favor or not, and whether it is dying. Thus looking at a construct one would learn: it is not living, was never living, and was had never died. Looking at an undead, one would learn: it was once living, it died, and it's soul never reached judgment in the underworld. It always made more sense to me that death deities were essentially guardians of humanity rather than evil beings thirsting after souls. So, here is the modified death domain... GOOD DEATH DOMAIN [B]Granted Power: Putting to Rest: [/B] 1/day you can call upon one of these effects: (1) gentle repose, (2) any dead creature that was slain by undead does not rise as undead. 1. Deathwatch (revised) 2. Consecrate 3. Speak with Dead 4. Death Ward 5. Raise Dead 6. Undeath to Death 7. Resurrection 8. Retribution of Life* 9. True Resurrection [B]Retribution of Life[/B] (from Scott Bennie's Old Empires pdf) NECROMANCY Level: Clr 8 Range: Touch, Special Components: V,S,M Duration: 1 hour/level Casting Time: 1 action Targets: One creature Saving Throw: No Spell Resistance: No This spell transforms a curse into a blessing. Similar but more powerful than a Greater Restoration, this spell not only dispels all Negative levels gained, but each creature that drained a level from the character must make a Fort Save against the caster’s DC or be destroyed, and even if they succeed, they will take 4d8 hit points damage. Furthermore, every creature destroyed in the retribution adds 10 temporary hit points to the target, which fade after an hour. The material component for this spell is an ankh. [/QUOTE]
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DeathWatch: Why is it evil?
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