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*Dungeons & Dragons
Deborah Ann Woll and Matt Mercer consulted on the 2024 DMG.
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<blockquote data-quote="SteveC" data-source="post: 9352194" data-attributes="member: 9053"><p>I suspect you're correct in this. And I think that's kind of sad. To kind of address your points:</p><p>If you don't like streamers, by all means, don't watch them. I think that most of the people who don't like streamers haven't really watched them. I suppose that makes sense because why would you? But then you also aren't in a place to comment about what they have to say.</p><p>And for the second one, that makes me really sad. I think there are a number of things you can learn about running a session from a good streamer that will improve your session objectively. I think it's likely that most people who don't like these styles haven't had much experience with them. I'd say Matt/Deborah's sessions are strong because:</p><ul> <li data-xf-list-type="ul">As GMs, they have tons of energy and run the game with enthusiasm and gusto.</li> <li data-xf-list-type="ul">They try to pace the sessions to keep things moving and interesting and build a session into something big.</li> <li data-xf-list-type="ul">They work collaboratively with the players to describe what happens.</li> </ul><p>I'm sure there are more reasons, but that's off the top of my head. Maybe you can run a great game doing none of those things, but I don't remember great sessions where they haven't played a part.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9352194, member: 9053"] I suspect you're correct in this. And I think that's kind of sad. To kind of address your points: If you don't like streamers, by all means, don't watch them. I think that most of the people who don't like streamers haven't really watched them. I suppose that makes sense because why would you? But then you also aren't in a place to comment about what they have to say. And for the second one, that makes me really sad. I think there are a number of things you can learn about running a session from a good streamer that will improve your session objectively. I think it's likely that most people who don't like these styles haven't had much experience with them. I'd say Matt/Deborah's sessions are strong because: [LIST] [*]As GMs, they have tons of energy and run the game with enthusiasm and gusto. [*]They try to pace the sessions to keep things moving and interesting and build a session into something big. [*]They work collaboratively with the players to describe what happens. [/LIST] I'm sure there are more reasons, but that's off the top of my head. Maybe you can run a great game doing none of those things, but I don't remember great sessions where they haven't played a part. [/QUOTE]
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Community
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Deborah Ann Woll and Matt Mercer consulted on the 2024 DMG.
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