Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Deborah Ann Woll Teaches Jon Bernthal D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 9439217" data-attributes="member: 7023840"><p>I'm not sure that this is accurate for all groups. We all suffer from the tunnel vision of "sample sizes of what we experience" ...</p><p></p><p>I've taught people ... so many people ... to play D&D. And I think that there are some people that find the roleplaying more challenging. But there are also a lot of people (a lot!) that find the rules challenging. D&D has never been the heaviest game out there in terms of rules or "crunch," but it's also one of the heavier games.</p><p></p><p>As a general rule, a new player can always find something easy to grasp on to. After all, if you are playing a Champion and you are using ToTM, it's fairly easy to grasp. But as soon as you start tossing in spells, or a battle map, or any of the things that require just a bit more ... it can be overwhelming.</p><p></p><p>And this is before we get into all the ways that D&D has confusing vocabulary or rules. Levels ... as spells? as class? thankfully, we don't use it for dungeons any more. Why is Armor CLASS a number, and what does it have to do with your class, and since it doesn't, why does it share a name? How does stealth work, anyway (I'll get back to you on that one)? </p><p></p><p>Having seen people learn and play D&D, I can see that we often ignore the ways that people struggle at first- usually because we are helping them! And there are those that never <em>git gud </em>when it comes to the rules. At least, in my experience and observation.</p><p></p><p>PS- FKR?</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/fkr-how-fewer-rules-can-make-d-d-better.697795/[/URL]</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9439217, member: 7023840"] I'm not sure that this is accurate for all groups. We all suffer from the tunnel vision of "sample sizes of what we experience" ... I've taught people ... so many people ... to play D&D. And I think that there are some people that find the roleplaying more challenging. But there are also a lot of people (a lot!) that find the rules challenging. D&D has never been the heaviest game out there in terms of rules or "crunch," but it's also one of the heavier games. As a general rule, a new player can always find something easy to grasp on to. After all, if you are playing a Champion and you are using ToTM, it's fairly easy to grasp. But as soon as you start tossing in spells, or a battle map, or any of the things that require just a bit more ... it can be overwhelming. And this is before we get into all the ways that D&D has confusing vocabulary or rules. Levels ... as spells? as class? thankfully, we don't use it for dungeons any more. Why is Armor CLASS a number, and what does it have to do with your class, and since it doesn't, why does it share a name? How does stealth work, anyway (I'll get back to you on that one)? Having seen people learn and play D&D, I can see that we often ignore the ways that people struggle at first- usually because we are helping them! And there are those that never [I]git gud [/I]when it comes to the rules. At least, in my experience and observation. PS- FKR? [URL unfurl="true"]https://www.enworld.org/threads/fkr-how-fewer-rules-can-make-d-d-better.697795/[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Deborah Ann Woll Teaches Jon Bernthal D&D
Top