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Deborah Ann Woll Teaches Jon Bernthal D&D
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<blockquote data-quote="Thommy H-H" data-source="post: 9439922" data-attributes="member: 6797019"><p>When he asked her specifically about D&D and why she liked it, clearly Woll should have held up a hand and explained, slowly and carefully, the full history of roleplaying games as a cultural phenomenon, starting with the debate over whether Gygax or Arneson actually formulated the original rules, then moving onto the formation of TSR and so on. At that point, she could have also explained the proliferation of similar games with different rules, then other genres. I think she could probably cover most of the history of GURPs during the runtime of the podcast, but she'd have to come back for another episode to discuss the early-2000s and the rise of the Forge as a force in indie game design, before switching back to D&D under WOTC, the merits of 3.0 vs. 3.5, then onto 4E and Pathfinder, before circling back around to the 10-year history of 5E. At that point, Bernthal should be ready to undertake an example encounter, now furnished with all the required knowledge to appreciate that "D&D" is only a tiny part of the wider TTRPG hobby and that what he's being shown is not considered by everyone - or even most people - to be "the greatest game in the world".</p><p></p><p>Or, you know, just have a <em>regular conversation that human beings have</em> when one of them is curious about a thing another of them is interested in and which they clearly know nothing about.</p></blockquote><p></p>
[QUOTE="Thommy H-H, post: 9439922, member: 6797019"] When he asked her specifically about D&D and why she liked it, clearly Woll should have held up a hand and explained, slowly and carefully, the full history of roleplaying games as a cultural phenomenon, starting with the debate over whether Gygax or Arneson actually formulated the original rules, then moving onto the formation of TSR and so on. At that point, she could have also explained the proliferation of similar games with different rules, then other genres. I think she could probably cover most of the history of GURPs during the runtime of the podcast, but she'd have to come back for another episode to discuss the early-2000s and the rise of the Forge as a force in indie game design, before switching back to D&D under WOTC, the merits of 3.0 vs. 3.5, then onto 4E and Pathfinder, before circling back around to the 10-year history of 5E. At that point, Bernthal should be ready to undertake an example encounter, now furnished with all the required knowledge to appreciate that "D&D" is only a tiny part of the wider TTRPG hobby and that what he's being shown is not considered by everyone - or even most people - to be "the greatest game in the world". Or, you know, just have a [I]regular conversation that human beings have[/I] when one of them is curious about a thing another of them is interested in and which they clearly know nothing about. [/QUOTE]
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