Debuffing saves without Necromancy?

Venator

First Post
I've recently taken my first level in a PrC that requires me to lose a school of magic. Due to the flavor of the game, the character himself, and our groups general outlook on good PC's casting most Necromany spells, ive choosen to give it up as a school.

The problem is that critical debuff spells (Enervation, ect.) seem to come almost exculsively from Necromancy. It seems clear that the biggest hurdle the PC will have is landing his spells for full effect due to having no way to drop the bad guys saves.

My question to all of you is what kind of save-dropping spells do you use that do not come from necromancy?
 

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Venator said:
I've recently taken my first level in a PrC that requires me to lose a school of magic. Due to the flavor of the game, the character himself, and our groups general outlook on good PC's casting most Necromany spells, ive choosen to give it up as a school.

The problem is that critical debuff spells (Enervation, ect.) seem to come almost exculsively from Necromancy. It seems clear that the biggest hurdle the PC will have is landing his spells for full effect due to having no way to drop the bad guys saves.

My question to all of you is what kind of save-dropping spells do you use that do not come from necromancy?

I am not sure of what other spells besides enervation are out there. I have a character who is pursuing the Red Wizard path and has chosen conjuration, enchantment and necromancy as prohibited schools. So she has access very few spells that offer no save. Instead I have invested in feats that make saves difficult. If you want to avoid saves altogether, most conjuration spells will do the trick.
 

Conjure creatures that can deal ability score damage.

Do you have any other prohibited schools?
What's your base class?
 

Enchantment

Touch of Idiocy at 2nd. 1d6 Int, Wis, and Cha damage.

Crushing Despair at 4th. -2 to attacks, damage, saves, and skill checks.

Mind Fog and Feeblemind at 5th.

Sure it hurts to lose out on Blindness/Deafness, Enervation, and Bestow Curse, but with the right enchantments you should be okay.
 


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