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Dec 17th Packet - Monsters and Math, Hurrah!
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<blockquote data-quote="UngeheuerLich" data-source="post: 6062716" data-attributes="member: 59057"><p>too bad i will not be playtesting until next year...</p><p></p><p>but IMHO Armor of higher level monsters like dragons is too low. PC´s should get an increase in attack bonus and reduction in level 1 damage. Monsters and PCs should have the same math backing them up. (That is: stat plus a flexible, but comparable bonus)</p><p></p><p>In this packet, monster and player math has just been switched... now PCs all hit like a truck, but have a lot harder time to hit, while monsters are hitting soft but consistent...</p><p>oh my... maybe I should play the old test with new monsters or new test with old monsters.</p><p></p><p>And low level hp are only relevant when you are using TWF and hit with your offhand weapon, which ecieves no bonus.</p><p></p><p>And I am still believeing, that stat bonus needs to be removed from damage... would make a lot of things easier. Maybe the fighter and rogue should get special abilities like: at level 3, rogues add their dex modifier to damage, and fighters get the same with strength...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 6062716, member: 59057"] too bad i will not be playtesting until next year... but IMHO Armor of higher level monsters like dragons is too low. PC´s should get an increase in attack bonus and reduction in level 1 damage. Monsters and PCs should have the same math backing them up. (That is: stat plus a flexible, but comparable bonus) In this packet, monster and player math has just been switched... now PCs all hit like a truck, but have a lot harder time to hit, while monsters are hitting soft but consistent... oh my... maybe I should play the old test with new monsters or new test with old monsters. And low level hp are only relevant when you are using TWF and hit with your offhand weapon, which ecieves no bonus. And I am still believeing, that stat bonus needs to be removed from damage... would make a lot of things easier. Maybe the fighter and rogue should get special abilities like: at level 3, rogues add their dex modifier to damage, and fighters get the same with strength... [/QUOTE]
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