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[Dec] What's up in your campaign?
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<blockquote data-quote="jerichothebard" data-source="post: 1885794" data-attributes="member: 4705"><p>The party has been under assault by several different groups - one undead based, another a rogue band of monks, and a final one seemingly composed of mercenaries (by the dozen) hired by a supposedly long-dead archmage. All the groups seem to have the same goal - take an amulet from the monk, that he recovered from a forgotten wizard's tower ages ago (6 months game time, 2 years real)</p><p></p><p>Having beaten off the latest strike (by the mercs), they hear about an auction at the local expedition outfitter's store, with merchants selling second-hand goods and overstock. In particular, they hear that the stables are selling the horses and saddlebags (unopened, as-is) of a group that matched the description of the monks that attacked them a few weeks prior.</p><p></p><p>In the saddlebags is a note (well, lots of stuff, but the note is the most important) which leads them to the owner a carriage house in another town (their home town, as it happens). There, they fought some more monks, and have found another note from that guy, leading them to a city on the edge of the desert.</p><p></p><p>On the way to this city, they had an encounter with "The Lonely Roads Band" - comprised of a bardic ghoul, and two undead from <em>Libris Mortis</em>, whose names I can't remember, but it was the two incorporeal music-oriented creatures. Crypt Chanter was one, I think... Oh, and an illusionary horse and wagon.</p><p></p><p>The party - four 7th level characters and a 5th level cohort - took a combined total of at least 6 levels of level drain, and a few CHA drained as well. I really hammered the cohort, who took 4 of the level drains and is nearly dead. Good thing he's a dwarven paladin, or the HP loss of negative levels alone would have killed him.</p><p></p><p></p><p>They are now on their way to find a cleric of high enough level to be able to cast restoration more than once. (Party cleric can get two in before they have to make the 2nd save for permanent drain... leaving them with at least 4 saves to make.)</p><p></p><p>jtb</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1885794, member: 4705"] The party has been under assault by several different groups - one undead based, another a rogue band of monks, and a final one seemingly composed of mercenaries (by the dozen) hired by a supposedly long-dead archmage. All the groups seem to have the same goal - take an amulet from the monk, that he recovered from a forgotten wizard's tower ages ago (6 months game time, 2 years real) Having beaten off the latest strike (by the mercs), they hear about an auction at the local expedition outfitter's store, with merchants selling second-hand goods and overstock. In particular, they hear that the stables are selling the horses and saddlebags (unopened, as-is) of a group that matched the description of the monks that attacked them a few weeks prior. In the saddlebags is a note (well, lots of stuff, but the note is the most important) which leads them to the owner a carriage house in another town (their home town, as it happens). There, they fought some more monks, and have found another note from that guy, leading them to a city on the edge of the desert. On the way to this city, they had an encounter with "The Lonely Roads Band" - comprised of a bardic ghoul, and two undead from [I]Libris Mortis[/I], whose names I can't remember, but it was the two incorporeal music-oriented creatures. Crypt Chanter was one, I think... Oh, and an illusionary horse and wagon. The party - four 7th level characters and a 5th level cohort - took a combined total of at least 6 levels of level drain, and a few CHA drained as well. I really hammered the cohort, who took 4 of the level drains and is nearly dead. Good thing he's a dwarven paladin, or the HP loss of negative levels alone would have killed him. They are now on their way to find a cleric of high enough level to be able to cast restoration more than once. (Party cleric can get two in before they have to make the 2nd save for permanent drain... leaving them with at least 4 saves to make.) jtb [/QUOTE]
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