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<blockquote data-quote="Oofta" data-source="post: 7267048" data-attributes="member: 6801845"><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Yes. Several times. It's the default more often than not.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'">Some of this depends on the group. In most cases I just let people know it's going to be a fair amount of time in the campaign world before the next game session. We discuss as a group what people would do, etc.</span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'">We've had people get married have children, etc. As long as it reasonably fits within the story I let the players tell me what happens in their character's lives.</span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'">The **** hits the fan. In many cases they're still involved with each other's lives. Old threats rise again, or the kingdom they've settled in (or established) is under threat once more. In some cases it's because a particular member of the group is personally threatened or in jeopardy.</span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'">When the going gets rough, they know who they can call even if it's been a few years.</span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'">Yes and no. Yes there is a bit of a reunion, but no it doesn't get old because there's no reason to belabor the point. The characters may have a night of drinking in the tavern before going off to investigate the orange orcs of the overlords, but there's no reason to get into detail if the group doesn't want to do so.</span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'"></span></span></p><p><span style="font-family: 'verdana'"><span style="font-family: 'verdana'">So yes, some catching up "Did you ever marry that gal?" and "I can't believe how old your kid is!" kind of stuff but it's usually only a couple of minutes of the game. Some of it depends on the group.</span></span></p></blockquote><p></p>
[QUOTE="Oofta, post: 7267048, member: 6801845"] [FONT=verdana] Yes. Several times. It's the default more often than not. [FONT=verdana] Some of this depends on the group. In most cases I just let people know it's going to be a fair amount of time in the campaign world before the next game session. We discuss as a group what people would do, etc. We've had people get married have children, etc. As long as it reasonably fits within the story I let the players tell me what happens in their character's lives. The **** hits the fan. In many cases they're still involved with each other's lives. Old threats rise again, or the kingdom they've settled in (or established) is under threat once more. In some cases it's because a particular member of the group is personally threatened or in jeopardy. When the going gets rough, they know who they can call even if it's been a few years. Yes and no. Yes there is a bit of a reunion, but no it doesn't get old because there's no reason to belabor the point. The characters may have a night of drinking in the tavern before going off to investigate the orange orcs of the overlords, but there's no reason to get into detail if the group doesn't want to do so. So yes, some catching up "Did you ever marry that gal?" and "I can't believe how old your kid is!" kind of stuff but it's usually only a couple of minutes of the game. Some of it depends on the group.[/font][/font] [/QUOTE]
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