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<blockquote data-quote="jgsugden" data-source="post: 9030854" data-attributes="member: 2629"><p>And in much of my world, that would be an apt description. However, this place is different - everyone is forced to do something or be banished ... and after generations, the tendency for people to have aptitude has increased.Magic is versatile, and as mentioned, other spellcaster types also supplement the wizardry. In general, anything you can do without magic you can also do with magic, right? Especially if you have as much homebrew as I do - especially homebrew non-combat spells that would naturally evolve, but we don't see in the WotC books (such as food preservation, food preparation, entertainment, etc...)</p><p></p><p>And learning magic may be a 40 to 60 hour a week job - but how many of us do 40 to 60 hour a week jobs and have also mastered other things, such as RPG rules, board games, video games, 2nd jobs, school work, etc...From the starting age (which is actually different for different heritages), you must be engaged in the pursuit of magic until you can prove your competence. If you quit without passing the test, you are banished.I was speaking from the perspective of the intellectually aligned majority of wizards. The wizards look at sorcerers and diminish what they can do by calling their abilities tricks not born of intellect. In the same way an artist who paints masterpieces might laugh at someone that uses AI to create art or throw paint at a canvas, the wizarding world looks at sorcerers as failures that "cheat" their way to magic. They may get results, but the results are brutish and crude - not art.</p><p></p><p>And they have a point.</p><p></p><p>Sorcerers, in my world, are infused with magic. That infusion may be inherited from ancestors, but (as suggested by the PHB), it may also have been something infused into them during their lifespan. A Draconic Sorcerer might have a Draconic Ancestor, or they may have visited a wizard that grafted the essence of a dragon into their body and soul. Regardless of how that power ends up in you, it is not controlled by intellect, and is thus seen as wild and unpredictable by the wizarding world. This all plays into campaign specific concepts of how different types of spellcasters access magic:</p><p></p><p>Intelligence based spellcasters reach into the Magical Weave, craft the magic there to suit their needs with precision and intellectual force, and then release the magic. Artificers, Eldritch Knights, Wizards, Arcane Tricksters - they're all about control and precision. They utilize the dexterity of the mind.</p><p></p><p>Charisma based spellcaster also access the Magical Weave, but they use force of will to direct the magic. They don't build precise models from the magic - they funnel the chaos of the weave through the strength of their personality. An exception to this is warlocks - they use the strength of their personality to endure the delivery of the magic from the powers that grant it. They do not funnel the magic - they endure the delivery of it.</p><p></p><p>Wisdom based spellcasters access the weave as well, but they are not shaping the weave to cast their spells. Divine spellcasters accept the gifts from their divinity as fully formed gifts provided to further the will of the divine, or to reward the priest for their service. </p><p></p><p>Nature spellcasters, like druids and rangers, however, do not think in terms of accepting divine gifts. Instead, they receive the magic flowing through the weave and understand how to let it pour forth into the form of spells without shaping or manipulation - understanding how and when to let nature take its course and reach the right goal... like letting a glass drop because you know it will not break or spill. The weave extends from the core of the Positive Energy Plane and runs all the way to the core of the Negative Energy Plane. It is the beginning of all things, and the end of all things. Their affinity to it is a result of it being the most natural of forces. Why this works is something only those that walk the path understand ... and even then they only have a sense of it. Some believe it is because the Entities that exist at the Beginning and End of the Weave are like the Divine ... and what is happening is no different than a cleric, despite what druids and rangers claim. Others believe that the druids and rangers surrender part of themselves to the weave and become a part of everything, and they the weave subconciously follows their desires. </p><p></p><p>There are also psions, monks, and others that evoke types of magic that do not rely upon the weave, but they are shunned in this country.</p><p></p><p>Regardless, in this nation in particular, the intellectual elite come from generations of wizards (and artificers). They think that bards, clerics and warlocks are dangerous. They believe clerics and druids are tools of beings that possess real power - people that gave up their ability to control their own destiny. They deride and mock them - but as they can evidence their power over the universe, they are tolerated ... but not with real respect. At least not with the respect of the majority of those in power.</p><p></p><p>I've run this setting for 40 years. It has a cyclical nature that has allowed several 'in continuity' reboots for new groups that continue the legacy of the setting while allowing me to revise the setting and better address gaps, inconsistencies, and problems in the design. All in all, I'm pretty happy with how well the puzzle pieces fit together at this point.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9030854, member: 2629"] And in much of my world, that would be an apt description. However, this place is different - everyone is forced to do something or be banished ... and after generations, the tendency for people to have aptitude has increased.Magic is versatile, and as mentioned, other spellcaster types also supplement the wizardry. In general, anything you can do without magic you can also do with magic, right? Especially if you have as much homebrew as I do - especially homebrew non-combat spells that would naturally evolve, but we don't see in the WotC books (such as food preservation, food preparation, entertainment, etc...) And learning magic may be a 40 to 60 hour a week job - but how many of us do 40 to 60 hour a week jobs and have also mastered other things, such as RPG rules, board games, video games, 2nd jobs, school work, etc...From the starting age (which is actually different for different heritages), you must be engaged in the pursuit of magic until you can prove your competence. If you quit without passing the test, you are banished.I was speaking from the perspective of the intellectually aligned majority of wizards. The wizards look at sorcerers and diminish what they can do by calling their abilities tricks not born of intellect. In the same way an artist who paints masterpieces might laugh at someone that uses AI to create art or throw paint at a canvas, the wizarding world looks at sorcerers as failures that "cheat" their way to magic. They may get results, but the results are brutish and crude - not art. And they have a point. Sorcerers, in my world, are infused with magic. That infusion may be inherited from ancestors, but (as suggested by the PHB), it may also have been something infused into them during their lifespan. A Draconic Sorcerer might have a Draconic Ancestor, or they may have visited a wizard that grafted the essence of a dragon into their body and soul. Regardless of how that power ends up in you, it is not controlled by intellect, and is thus seen as wild and unpredictable by the wizarding world. This all plays into campaign specific concepts of how different types of spellcasters access magic: Intelligence based spellcasters reach into the Magical Weave, craft the magic there to suit their needs with precision and intellectual force, and then release the magic. Artificers, Eldritch Knights, Wizards, Arcane Tricksters - they're all about control and precision. They utilize the dexterity of the mind. Charisma based spellcaster also access the Magical Weave, but they use force of will to direct the magic. They don't build precise models from the magic - they funnel the chaos of the weave through the strength of their personality. An exception to this is warlocks - they use the strength of their personality to endure the delivery of the magic from the powers that grant it. They do not funnel the magic - they endure the delivery of it. Wisdom based spellcasters access the weave as well, but they are not shaping the weave to cast their spells. Divine spellcasters accept the gifts from their divinity as fully formed gifts provided to further the will of the divine, or to reward the priest for their service. Nature spellcasters, like druids and rangers, however, do not think in terms of accepting divine gifts. Instead, they receive the magic flowing through the weave and understand how to let it pour forth into the form of spells without shaping or manipulation - understanding how and when to let nature take its course and reach the right goal... like letting a glass drop because you know it will not break or spill. The weave extends from the core of the Positive Energy Plane and runs all the way to the core of the Negative Energy Plane. It is the beginning of all things, and the end of all things. Their affinity to it is a result of it being the most natural of forces. Why this works is something only those that walk the path understand ... and even then they only have a sense of it. Some believe it is because the Entities that exist at the Beginning and End of the Weave are like the Divine ... and what is happening is no different than a cleric, despite what druids and rangers claim. Others believe that the druids and rangers surrender part of themselves to the weave and become a part of everything, and they the weave subconciously follows their desires. There are also psions, monks, and others that evoke types of magic that do not rely upon the weave, but they are shunned in this country. Regardless, in this nation in particular, the intellectual elite come from generations of wizards (and artificers). They think that bards, clerics and warlocks are dangerous. They believe clerics and druids are tools of beings that possess real power - people that gave up their ability to control their own destiny. They deride and mock them - but as they can evidence their power over the universe, they are tolerated ... but not with real respect. At least not with the respect of the majority of those in power. I've run this setting for 40 years. It has a cyclical nature that has allowed several 'in continuity' reboots for new groups that continue the legacy of the setting while allowing me to revise the setting and better address gaps, inconsistencies, and problems in the design. All in all, I'm pretty happy with how well the puzzle pieces fit together at this point. [/QUOTE]
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