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Decanter of Endless Water
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<blockquote data-quote="Eldragon" data-source="post: 2468073" data-attributes="member: 3962"><p>In a campaign I ran a little while back, this exact scenario occured. Party takes over a keep in the middle of the desert, puts in a decanter of enless water, and watched as an entire city grew around the tower. We advanced the timeline many years to where the "City of Endless Water" had become a desert oasis, utopia, and superpower. It was probably the best campaign I have ever played in and I think you should encourage your player's creativity.</p><p></p><p>Let them put in a Decanter of Endless Water, and soon the desert people will flock to the tower. After a few years maybe a few wars will be fought over the Decanter, or a cult of people worshiping it. A good D&D campaign is not about limiting the player's ambitions, it is about embracing them and reveling in the consequences!</p></blockquote><p></p>
[QUOTE="Eldragon, post: 2468073, member: 3962"] In a campaign I ran a little while back, this exact scenario occured. Party takes over a keep in the middle of the desert, puts in a decanter of enless water, and watched as an entire city grew around the tower. We advanced the timeline many years to where the "City of Endless Water" had become a desert oasis, utopia, and superpower. It was probably the best campaign I have ever played in and I think you should encourage your player's creativity. Let them put in a Decanter of Endless Water, and soon the desert people will flock to the tower. After a few years maybe a few wars will be fought over the Decanter, or a cult of people worshiping it. A good D&D campaign is not about limiting the player's ambitions, it is about embracing them and reveling in the consequences! [/QUOTE]
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Decanter of Endless Water
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