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Decanter of Endless Water
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<blockquote data-quote="Jack Simth" data-source="post: 2983169" data-attributes="member: 29252"><p>Summoning wouldn't work - all durations of a Summon's powers end when the Summoning spell does - as Continual Flame is Permanent, not Instant, they'd all snuff out. Lesser Planar Binding and Lesser Planar Ally work, though.</p><p></p><p>But yes, there's lots of ways to alter the economy significantly in D&D; a 9,000 gp Decantur of Endless Water can grant basically limitless mechanical energy, by powering a water wheel, and irrigate lots of crops. For 9,000 gp, or 4,500 gp and 360 xp. </p><p></p><p>A 1,000 gp clerical Oil of Animate Dead can get you 10 HD of undead to do your bidding, for 1,000 gp or 30 xp, 250 gp in gems, and 375 gp in potion making materials. If you have a Desecrated area handy (or hire a casting of Desecrate - 2nd level spell, 3rd caster level, 50 gp in material components; 110 gp), for an extra 250 gp in material components (500 gp in gems, 375 gp in potion making materials, 30 xp, still), you get 20 HD of undead under your command. Set a couple of them running a water pump hooked into a well - they don't tire - and your crops are all irrigated. Set a couple running in a wheel and you've got mechanical energy for whatever. And you still have a couple left over for fetching and carrying, or dragging your carriage along, or keeping bandits off your back, or whatever. Okay, some maintenence will occasionally be needed (pumps break down, dogs chew on bones.....) but the undead are easy to fix (caster level 1 Inflict Light Wounds costs only 10 gp to hire) and you'd have to repair the wheels for the Decantur anyway.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2983169, member: 29252"] Summoning wouldn't work - all durations of a Summon's powers end when the Summoning spell does - as Continual Flame is Permanent, not Instant, they'd all snuff out. Lesser Planar Binding and Lesser Planar Ally work, though. But yes, there's lots of ways to alter the economy significantly in D&D; a 9,000 gp Decantur of Endless Water can grant basically limitless mechanical energy, by powering a water wheel, and irrigate lots of crops. For 9,000 gp, or 4,500 gp and 360 xp. A 1,000 gp clerical Oil of Animate Dead can get you 10 HD of undead to do your bidding, for 1,000 gp or 30 xp, 250 gp in gems, and 375 gp in potion making materials. If you have a Desecrated area handy (or hire a casting of Desecrate - 2nd level spell, 3rd caster level, 50 gp in material components; 110 gp), for an extra 250 gp in material components (500 gp in gems, 375 gp in potion making materials, 30 xp, still), you get 20 HD of undead under your command. Set a couple of them running a water pump hooked into a well - they don't tire - and your crops are all irrigated. Set a couple running in a wheel and you've got mechanical energy for whatever. And you still have a couple left over for fetching and carrying, or dragging your carriage along, or keeping bandits off your back, or whatever. Okay, some maintenence will occasionally be needed (pumps break down, dogs chew on bones.....) but the undead are easy to fix (caster level 1 Inflict Light Wounds costs only 10 gp to hire) and you'd have to repair the wheels for the Decantur anyway. [/QUOTE]
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