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Decapitation and lethality in your game
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<blockquote data-quote="Lanefan" data-source="post: 7566975" data-attributes="member: 29398"><p>Heh. 5e may have smoothed things out a bit, to be sure, but it (unlike 3e or 4e) also supports a variance of levels within a party - a 10th-level fighter could easily have 100 h.p. while a 7th-level wizard might have 25, and three levels isn't that much of a variance.</p><p></p><p>No, I don't. Hit-point die sizes (or fixed amounts) are a straight-up class feature in any D&D edition; and while newer editions allow one to boost stats e.g. Con or take feats e.g. Toughness the underlying base remains the same: that the disparity will grow as the average character level gets higher.</p><p></p><p>So eventually, to really challenge the fighter is going to require nuking the wizard...unless I-as-DM fudge things so the fighter always gets the toughest opponents or the fireball always happens to miss the wizard, which I'd rather not have to do. Either that, or the fighter becomes indestructible - which I also don't want; I'd rather every character have some degree of mortality to it. (there's a reason each edition has a "sweet spot" in terms of levels of play, and this is in large reason why: at the sweet spot the characters are powerful enough to be fun while still being mortal enough that they have to worry about it).</p><p></p><p>Bypassing hit points every so often brings the fighter's mortality back into play.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7566975, member: 29398"] Heh. 5e may have smoothed things out a bit, to be sure, but it (unlike 3e or 4e) also supports a variance of levels within a party - a 10th-level fighter could easily have 100 h.p. while a 7th-level wizard might have 25, and three levels isn't that much of a variance. No, I don't. Hit-point die sizes (or fixed amounts) are a straight-up class feature in any D&D edition; and while newer editions allow one to boost stats e.g. Con or take feats e.g. Toughness the underlying base remains the same: that the disparity will grow as the average character level gets higher. So eventually, to really challenge the fighter is going to require nuking the wizard...unless I-as-DM fudge things so the fighter always gets the toughest opponents or the fireball always happens to miss the wizard, which I'd rather not have to do. Either that, or the fighter becomes indestructible - which I also don't want; I'd rather every character have some degree of mortality to it. (there's a reason each edition has a "sweet spot" in terms of levels of play, and this is in large reason why: at the sweet spot the characters are powerful enough to be fun while still being mortal enough that they have to worry about it). Bypassing hit points every so often brings the fighter's mortality back into play. [/QUOTE]
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