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Decapitation and lethality in your game
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<blockquote data-quote="The Crimson Binome" data-source="post: 7567013" data-attributes="member: 6775031"><p>I'm not sure that you're really talking about the topic of this thread, then. The OP is talking about <em>any</em> time you take damage. If it's just certain weapons, or certain monster abilities, then that doesn't really reflect on the rest of the game.</p><p>What game are you talking about? In AD&D, characters stopped rolling hit dice for HP around level 10. By 3E, wizards had access to uncapped Constitution bonuses that applied at every level, and they were more likely to boost it since they had to compensate for the die size disparity. I guess your description could fit a 3E game, with a fighter having a Constitution of 12 and a wizard with a Constitution of 8, but playing a low-Con wizard was widely regarded as a death sentence in that edition; I highly doubt they'd make it to level 15.</p><p>In 5E, a level 4 fighter with Con 14 will have 18+3d10 HP (average 35.5), and a level 4 wizard with Con 14 will have 14+3d6 HP (average 24.5). </p><p>I'm not arguing for any particular level of lethality. I'm just arguing that, whatever mechanic is used to determine death, it should be based on those factors which already represent your ability to survive.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7567013, member: 6775031"] I'm not sure that you're really talking about the topic of this thread, then. The OP is talking about [I]any[/I] time you take damage. If it's just certain weapons, or certain monster abilities, then that doesn't really reflect on the rest of the game. What game are you talking about? In AD&D, characters stopped rolling hit dice for HP around level 10. By 3E, wizards had access to uncapped Constitution bonuses that applied at every level, and they were more likely to boost it since they had to compensate for the die size disparity. I guess your description could fit a 3E game, with a fighter having a Constitution of 12 and a wizard with a Constitution of 8, but playing a low-Con wizard was widely regarded as a death sentence in that edition; I highly doubt they'd make it to level 15. In 5E, a level 4 fighter with Con 14 will have 18+3d10 HP (average 35.5), and a level 4 wizard with Con 14 will have 14+3d6 HP (average 24.5). I'm not arguing for any particular level of lethality. I'm just arguing that, whatever mechanic is used to determine death, it should be based on those factors which already represent your ability to survive. [/QUOTE]
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