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Decapitation and lethality in your game
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<blockquote data-quote="Lanefan" data-source="post: 7567287" data-attributes="member: 29398"><p>Depends on the Wizard type; a charmy-type will also want Charisma as high as possible; and at least 13 in any case if you ever want Leadership. (then again, the main wizard-type I played in 3e had rather poor stats across the board other than 15 Int, I think her Con might have eventually made it up to 12* but I was putting her boosts into Int and Cha as I wanted Leadership)</p><p></p><p>* - very late in her career she got hold of a +4 Con-boost item which got it to 16...and then she died.</p><p></p><p>That wasn't something I saw. Fighters in our crew sometimes went Con first, Strength second, and who needs brains anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Depending what you're trying to do, yes. Then again, my wizard would have given her two front teeth to get two 18's!</p><p></p><p>Might be one of the reasons but it's certainly not the only one; 3e casters had a lot of other things going for them that 1e ones didn't, and this could be its own whole thread.</p><p></p><p>Yep.</p><p></p><p>In the 1e-style game I play in we often cycle characters in and out, and in one adventure we had a 120+ h.p. fighter* running with a 25? h.p. illusionist. (I forget the illusionist's actual h.p. but it starts with a '2' - though you'd think I'd know it, as she's my character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It was 21 before she bumped, I think it's 24 or 25 now).</p><p></p><p>* - who is now up to 137 h.p.; the all-time record in any of our games and it ain't even close.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7567287, member: 29398"] Depends on the Wizard type; a charmy-type will also want Charisma as high as possible; and at least 13 in any case if you ever want Leadership. (then again, the main wizard-type I played in 3e had rather poor stats across the board other than 15 Int, I think her Con might have eventually made it up to 12* but I was putting her boosts into Int and Cha as I wanted Leadership) * - very late in her career she got hold of a +4 Con-boost item which got it to 16...and then she died. That wasn't something I saw. Fighters in our crew sometimes went Con first, Strength second, and who needs brains anyway. :) Depending what you're trying to do, yes. Then again, my wizard would have given her two front teeth to get two 18's! Might be one of the reasons but it's certainly not the only one; 3e casters had a lot of other things going for them that 1e ones didn't, and this could be its own whole thread. Yep. In the 1e-style game I play in we often cycle characters in and out, and in one adventure we had a 120+ h.p. fighter* running with a 25? h.p. illusionist. (I forget the illusionist's actual h.p. but it starts with a '2' - though you'd think I'd know it, as she's my character :) It was 21 before she bumped, I think it's 24 or 25 now). * - who is now up to 137 h.p.; the all-time record in any of our games and it ain't even close. [/QUOTE]
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