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Decapitation and lethality in your game
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<blockquote data-quote="Lanefan" data-source="post: 7567642" data-attributes="member: 29398"><p>True in combats that feature both. Not so true when the only "opponent" is an 80-point lightning bolt ripping through the party once per round (and huge props if you can pull where that particular little gem is found - hint, it's a classic module).</p><p></p><p>Last one decade maybe; in 3.x there were still huge disparities: I had an 11th-level Wizard with about 38 h.p. running in a party that had two (I think) characters nicely over 100 and a few others close; and I was tied-highest level in the party.</p><p></p><p>You're being awfully generous to that fighter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If memory serves, in 1e it takes at least two people to even hope to hold a 10' wide passage or doorway (three is better); and in 3.x and later it's one person per five feet.</p><p></p><p>And, the game somewhat moved out of the strictly-dungeon setting about 38 years ago.</p><p></p><p>Every combat is different; and anything with even a shred of brains or experience is probably going to know to go for the casters first if they can; and the same goes for PCs - if they encounter a gang of ten Orcs with a Shaman behind them, who do you think they're gonna spiral on? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Over the long run, certainly. It's the exceptions, however, that matter here.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7567642, member: 29398"] True in combats that feature both. Not so true when the only "opponent" is an 80-point lightning bolt ripping through the party once per round (and huge props if you can pull where that particular little gem is found - hint, it's a classic module). Last one decade maybe; in 3.x there were still huge disparities: I had an 11th-level Wizard with about 38 h.p. running in a party that had two (I think) characters nicely over 100 and a few others close; and I was tied-highest level in the party. You're being awfully generous to that fighter. :) If memory serves, in 1e it takes at least two people to even hope to hold a 10' wide passage or doorway (three is better); and in 3.x and later it's one person per five feet. And, the game somewhat moved out of the strictly-dungeon setting about 38 years ago. Every combat is different; and anything with even a shred of brains or experience is probably going to know to go for the casters first if they can; and the same goes for PCs - if they encounter a gang of ten Orcs with a Shaman behind them, who do you think they're gonna spiral on? :) Over the long run, certainly. It's the exceptions, however, that matter here. [/QUOTE]
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