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Decapitation and lethality in your game
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<blockquote data-quote="Celebrim" data-source="post: 7567650" data-attributes="member: 4937"><p>Yes, and it also lets you reroll 1's, which gives you an average of an extra .5 hit points per HD - or 11 hit points per HD.</p><p></p><p></p><p></p><p>Ahh, yeah, you've extensively rewritten 1e AD&D IIRC. So, per the RAW that should stop at 9th.</p><p></p><p></p><p></p><p>So, by the RAW, he'd have ~108 hp as a 19 Con 12th level fighter, which is a lot but not so much that it makes my eyes bug out. Barbarians and Bards can get into the 130s, but both classes are difficult to advance in their own way.</p><p></p><p></p><p></p><p>It's actually a little less than 1/2 of a HD - fighters get 3 hp, thieves 2 hp, and M-U 1 hp per level after maxing out their HD. Thieves do get maximum 10HD to the fighters 9 though, and M-U get 11HD so that somewhat narrows. The CON bonus for hit point adjustment applies only to HD, so it doesn't apply to the flat amount. </p><p></p><p>What is ironic for me is that you are suggesting that you need a work around to bypass hit points because fighters have inflated hit points compared to M-U, but you've also adopted like 3 separate house rules that widen the gap between fighter and M-U hit points. Your rules increase the gap between fighters and M-U at 12th level by about ~19 h.p. You might still argue for the need to bypass hit points, but you've just made your need for that greater.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7567650, member: 4937"] Yes, and it also lets you reroll 1's, which gives you an average of an extra .5 hit points per HD - or 11 hit points per HD. Ahh, yeah, you've extensively rewritten 1e AD&D IIRC. So, per the RAW that should stop at 9th. So, by the RAW, he'd have ~108 hp as a 19 Con 12th level fighter, which is a lot but not so much that it makes my eyes bug out. Barbarians and Bards can get into the 130s, but both classes are difficult to advance in their own way. It's actually a little less than 1/2 of a HD - fighters get 3 hp, thieves 2 hp, and M-U 1 hp per level after maxing out their HD. Thieves do get maximum 10HD to the fighters 9 though, and M-U get 11HD so that somewhat narrows. The CON bonus for hit point adjustment applies only to HD, so it doesn't apply to the flat amount. What is ironic for me is that you are suggesting that you need a work around to bypass hit points because fighters have inflated hit points compared to M-U, but you've also adopted like 3 separate house rules that widen the gap between fighter and M-U hit points. Your rules increase the gap between fighters and M-U at 12th level by about ~19 h.p. You might still argue for the need to bypass hit points, but you've just made your need for that greater. [/QUOTE]
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