Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Decapitation and lethality in your game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7567682" data-attributes="member: 6776133"><p>Rings of protection add to AC but do not protect you from damage. It IS nasty to sneaks and casters, but they have adapted and try very hard to funnel enemies to the fighter and otherwise pick their targets and opportunities carefully. So far, no complaints. Even when they get slammed. They take calculated risks and understand they sometimes do not pay off. </p><p></p><p>No quadruple damage. One case of triple damage due to fire vulnerability. </p><p></p><p>I am not myself leery of using high-damage enemies. I telegraph the weapon and strength of the opponents as fairly as I can and the players are proactive about recon. When push comes to shove, any player who asks can see the enemy stat block. (This has happened twice so far). </p><p></p><p>No second save. </p><p></p><p>My monsters seem to crit 5% of the time. The highest CON in the party is 16, the lowest is 12. The fighter has 14! </p><p></p><p>In practice it seems like my rules are like a sword of Damocles or a lurking threat. It’s not a massacre at all. The lethality is there and they play like it is there. It’s less overtly “HEROIC” and more grounded (maybe is the right word). </p><p></p><p>More Daredevil than Thor, if that gives you a sense of it.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7567682, member: 6776133"] Rings of protection add to AC but do not protect you from damage. It IS nasty to sneaks and casters, but they have adapted and try very hard to funnel enemies to the fighter and otherwise pick their targets and opportunities carefully. So far, no complaints. Even when they get slammed. They take calculated risks and understand they sometimes do not pay off. No quadruple damage. One case of triple damage due to fire vulnerability. I am not myself leery of using high-damage enemies. I telegraph the weapon and strength of the opponents as fairly as I can and the players are proactive about recon. When push comes to shove, any player who asks can see the enemy stat block. (This has happened twice so far). No second save. My monsters seem to crit 5% of the time. The highest CON in the party is 16, the lowest is 12. The fighter has 14! In practice it seems like my rules are like a sword of Damocles or a lurking threat. It’s not a massacre at all. The lethality is there and they play like it is there. It’s less overtly “HEROIC” and more grounded (maybe is the right word). More Daredevil than Thor, if that gives you a sense of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Decapitation and lethality in your game
Top