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Deceiver Devil
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<blockquote data-quote="Phineas Crow" data-source="post: 1426290" data-attributes="member: 15347"><p>I designed this creature to be a BBEG in a campaign, one of those "pulling the strings from behind the curtain" type of villains.</p><p></p><p></p><p></p><p><strong>Devil, Deceiver (Archenazo)</strong></p><p></p><p><strong>Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)</strong></p><p></p><p><strong>Hit Dice</strong>: 10d8+50 (95 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 30 ft. (6 squares)</p><p><strong>Armor Class</strong>: 27 ( +5 Dex, +12 natural) touch 15, flat-footed 22</p><p><strong>Base Attack/Grapple</strong>: +10/+13</p><p><strong>Attack</strong>: Bite +15 melee (2d6+3 plus poison)</p><p><strong>Full Attack</strong>: Bite +15 melee (2d6+3 plus poison) and 2 claws +10 melee (1d6+1)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Corrupting litany, poison</p><p><strong>Special Qualities</strong>: Alternate form, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, spell-like abilities, telepathy 100 ft.</p><p><strong>Saves</strong>: Fort +12, Ref +12, Will +10 </p><p><strong>Abilities</strong>: Str 16, Dex 21, Con 20, Int 18, Wis 16, Cha 25</p><p><strong>Skills</strong>: Bluff +20, Diplomacy +23, Disguise +22, Forgery +14, Hide +13, Intimidate +21, Knowledge (Any) +14, Listen +15, Search +14, Sense Motive +15, Spot +13</p><p><strong>Feats</strong>: Combat Reflexes, Deceitful, Dodge, Weapon Finesse</p><p><strong>Environment</strong>: Any</p><p><strong>Organization</strong>: Solitary</p><p><strong>Challenge Rating</strong>: 9</p><p><strong>Treasure</strong>: Standard</p><p><strong>Alignment</strong>: Always Lawful Evil</p><p><strong>Advancement</strong>: 11-20 HD (Medium)</p><p><strong>Level Adjustment</strong>: --</p><p></p><p>Deceiver devil’s are loathsome fiends that delight in deceiving mortals. They use their shapeshifting ability to hide among mortals encouraging them to perform acts of evil with whispered lies and veiled trickery.</p><p></p><p>The mellifluous words of a deceiver devil has been known to start wars, spread hatred, and cause otherwise decent folk to sink into wickedness and evil. While the deceiver devil does thoroughly enjoy this, it isn’t all for entertainment, behind each word and deed the deceiver devil says and does is a myriad array of plans and schemes that are coming to fruition by the actions of the deceiver devil’s unknowing pawns. </p><p></p><p>In their true form a deceiver devil looks like an emaciated humanoid with chitinous skin that’s covered in long sharp spines. Its head is dominated by a long bony jaw that is lined with needle-like teeth. </p><p></p><p><strong>Combat</strong></p><p></p><p>A deceiver devil detests open combat as it means it has failed somewhere in its deception. Unless the deceiver devil has been found out or has nothing else to gain, it will try to keep its true identity a secret as long as possible. </p><p></p><p><strong>Poison (Ex)</strong>: Injury, Fortitude DC 20, initial damage 1d6 Wis, secondary damage 2d6 Wis. The save DC is Constitution-based.</p><p></p><p><strong>Corrupting Litany (Su)</strong>: Once every 1d4 rounds a deceiver devil can recite a litany of hellish words, any nonevil creatures within a 60 ft. radius must make a will save (DC 22) or become sickened for 1d6+2 rounds. The save DC is Charisma-based.</p><p></p><p><strong>Alternate Form (Su)</strong>: A deceiver devil can assume the shape of any Small or Medium humanoid as a standard action. This ability functions as a polymorph spell cast on itself (caster level 15th), except that the deceiver devil does not regain hit points for changing form. A deceiver devil can remain in its alternate form until it chooses to assume a new one or return to its natural form.</p><p></p><p><strong>Spell-Like Abilities</strong>: At will—charm person (DC 18), greater teleport (self plus 50 pounds of objects only), undetectable alignment (DC 18). 3/day—suggestion (DC 20). 1/day—dominate person (DC 22), order’s wrath (DC 21). Caster level 12th. The save DCs are Charisma-based.</p></blockquote><p></p>
[QUOTE="Phineas Crow, post: 1426290, member: 15347"] I designed this creature to be a BBEG in a campaign, one of those "pulling the strings from behind the curtain" type of villains. [b]Devil, Deceiver (Archenazo)[/b] [b]Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)[/b] [b]Hit Dice[/b]: 10d8+50 (95 hp) [b]Initiative[/b]: +5 [b]Speed[/b]: 30 ft. (6 squares) [b]Armor Class[/b]: 27 ( +5 Dex, +12 natural) touch 15, flat-footed 22 [b]Base Attack/Grapple[/b]: +10/+13 [b]Attack[/b]: Bite +15 melee (2d6+3 plus poison) [b]Full Attack[/b]: Bite +15 melee (2d6+3 plus poison) and 2 claws +10 melee (1d6+1) [b]Space/Reach[/b]: 5 ft./5 ft. [b]Special Attacks[/b]: Corrupting litany, poison [b]Special Qualities[/b]: Alternate form, damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, spell-like abilities, telepathy 100 ft. [b]Saves[/b]: Fort +12, Ref +12, Will +10 [b]Abilities[/b]: Str 16, Dex 21, Con 20, Int 18, Wis 16, Cha 25 [b]Skills[/b]: Bluff +20, Diplomacy +23, Disguise +22, Forgery +14, Hide +13, Intimidate +21, Knowledge (Any) +14, Listen +15, Search +14, Sense Motive +15, Spot +13 [b]Feats[/b]: Combat Reflexes, Deceitful, Dodge, Weapon Finesse [b]Environment[/b]: Any [b]Organization[/b]: Solitary [b]Challenge Rating[/b]: 9 [b]Treasure[/b]: Standard [b]Alignment[/b]: Always Lawful Evil [b]Advancement[/b]: 11-20 HD (Medium) [b]Level Adjustment[/b]: -- Deceiver devil’s are loathsome fiends that delight in deceiving mortals. They use their shapeshifting ability to hide among mortals encouraging them to perform acts of evil with whispered lies and veiled trickery. The mellifluous words of a deceiver devil has been known to start wars, spread hatred, and cause otherwise decent folk to sink into wickedness and evil. While the deceiver devil does thoroughly enjoy this, it isn’t all for entertainment, behind each word and deed the deceiver devil says and does is a myriad array of plans and schemes that are coming to fruition by the actions of the deceiver devil’s unknowing pawns. In their true form a deceiver devil looks like an emaciated humanoid with chitinous skin that’s covered in long sharp spines. Its head is dominated by a long bony jaw that is lined with needle-like teeth. [b]Combat[/b] A deceiver devil detests open combat as it means it has failed somewhere in its deception. Unless the deceiver devil has been found out or has nothing else to gain, it will try to keep its true identity a secret as long as possible. [b]Poison (Ex)[/b]: Injury, Fortitude DC 20, initial damage 1d6 Wis, secondary damage 2d6 Wis. The save DC is Constitution-based. [b]Corrupting Litany (Su)[/b]: Once every 1d4 rounds a deceiver devil can recite a litany of hellish words, any nonevil creatures within a 60 ft. radius must make a will save (DC 22) or become sickened for 1d6+2 rounds. The save DC is Charisma-based. [b]Alternate Form (Su)[/b]: A deceiver devil can assume the shape of any Small or Medium humanoid as a standard action. This ability functions as a polymorph spell cast on itself (caster level 15th), except that the deceiver devil does not regain hit points for changing form. A deceiver devil can remain in its alternate form until it chooses to assume a new one or return to its natural form. [b]Spell-Like Abilities[/b]: At will—charm person (DC 18), greater teleport (self plus 50 pounds of objects only), undetectable alignment (DC 18). 3/day—suggestion (DC 20). 1/day—dominate person (DC 22), order’s wrath (DC 21). Caster level 12th. The save DCs are Charisma-based. [/QUOTE]
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