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*Dungeons & Dragons
December Package is here, it was about time!!
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<blockquote data-quote="GX.Sigma" data-source="post: 6062366" data-attributes="member: 6690511"><p>Cleric: Freaking awesome! Just what I wanted in terms of channel divinity. I still think domains should be called domains, though.</p><p></p><p>Fighter: Holy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, that is a lot of damage dealing and damage reduction. You can parry every round <em>and </em>deal full attack damage? Are... are you sure that's balanced?</p><p></p><p>Complexity: Not sure if better or worse. There seem to be a few feats that are simpler than the previous packet, but the classes seem more complex.</p><p></p><p>Races: Still bad.</p><p></p><p>Grapple rules: Still not quite there yet. You can "pin" someone with only one hand? While you're both standing upright?</p><p></p><p>Radiant and Necrotic damage definitions, and removal of Holy and Unholy: Finally. Yes. This is good. Keep this.</p><p></p><p>Academic tradition can cast rituals from the book.</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 6062366, member: 6690511"] Cleric: Freaking awesome! Just what I wanted in terms of channel divinity. I still think domains should be called domains, though. Fighter: Holy :):):):), that is a lot of damage dealing and damage reduction. You can parry every round [I]and [/I]deal full attack damage? Are... are you sure that's balanced? Complexity: Not sure if better or worse. There seem to be a few feats that are simpler than the previous packet, but the classes seem more complex. Races: Still bad. Grapple rules: Still not quite there yet. You can "pin" someone with only one hand? While you're both standing upright? Radiant and Necrotic damage definitions, and removal of Holy and Unholy: Finally. Yes. This is good. Keep this. Academic tradition can cast rituals from the book. [/QUOTE]
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