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December Package is here, it was about time!!
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<blockquote data-quote="bbjore" data-source="post: 6062402" data-attributes="member: 27539"><p>I love the design direction they've taken a lot of the classes, but I'm really disappointed in the lack of options all around for PCs. I'm going to give it a try at the table, but I feel like encounters are still going to feel like a one or two round game of rocket tag, even at high level. For instance, a fight with Asmodeus will likely be a two round affair with all the PCs piling on enough damage to drop him, or a bunch of dead PCs due to the rod attack. I don't think that will make for a very exciting encounter.</p><p></p><p>The way they're implementing bounded math has always bugged me, and continues to be my biggest complaint with the system. I am 100% behind reducing the scaling compared to 3.5 or 4E, but I think they've gone way to far. Right now it feels like all they did was take levels 1-8 and stretch them out to level 20. If that's what I wanted, I'd only play levels 1-8.</p><p></p><p>I with they implemented more based on tiers. I don't need lvl 1 monsters to be a threat at level 20, I just need a group of them to be able to gank a single PC up to level 12 or so if they get the jump on them. Level 6-8 monsters can gang up on a lvl 20 PC, and lvl 12-15 can gang up on a lvl 30 PC (if they had that). Trying to make lvl 1 monsters last so long, just makes high level monsters and PCs seem uninspiring and weak. I mean a medusa is level 6? That means all you need is a group of 8 or so town guards to go and grab a snake head. And like I mentioned above, Asmodeus is a joke without his instant death ability. I don't know why a group of 40 or so lesser devils haven't ripped him to shreds by now.</p></blockquote><p></p>
[QUOTE="bbjore, post: 6062402, member: 27539"] I love the design direction they've taken a lot of the classes, but I'm really disappointed in the lack of options all around for PCs. I'm going to give it a try at the table, but I feel like encounters are still going to feel like a one or two round game of rocket tag, even at high level. For instance, a fight with Asmodeus will likely be a two round affair with all the PCs piling on enough damage to drop him, or a bunch of dead PCs due to the rod attack. I don't think that will make for a very exciting encounter. The way they're implementing bounded math has always bugged me, and continues to be my biggest complaint with the system. I am 100% behind reducing the scaling compared to 3.5 or 4E, but I think they've gone way to far. Right now it feels like all they did was take levels 1-8 and stretch them out to level 20. If that's what I wanted, I'd only play levels 1-8. I with they implemented more based on tiers. I don't need lvl 1 monsters to be a threat at level 20, I just need a group of them to be able to gank a single PC up to level 12 or so if they get the jump on them. Level 6-8 monsters can gang up on a lvl 20 PC, and lvl 12-15 can gang up on a lvl 30 PC (if they had that). Trying to make lvl 1 monsters last so long, just makes high level monsters and PCs seem uninspiring and weak. I mean a medusa is level 6? That means all you need is a group of 8 or so town guards to go and grab a snake head. And like I mentioned above, Asmodeus is a joke without his instant death ability. I don't know why a group of 40 or so lesser devils haven't ripped him to shreds by now. [/QUOTE]
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