Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
December Package is here, it was about time!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6062500" data-attributes="member: 7006"><p>Seems to me we've got TWO separate things we're playtesting here, and it gives a very good explanation covering the reasons for many of the complaints here.</p><p></p><p>Levels 1 to 10 are several iterations forward in progression. They are really focusing in on making things that might be permanent. Getting the right balance on powers and abilities, making them all interact with each other, and probably in preparation towards the multi-classing rules.</p><p></p><p>Levels 11 to 20? FIRST PACKET MATERIAL. These levels seem to be doing nothing but allowing us to <em>balance the numbers</em>. That's it. They're asking us to make sure the CORE of the upper tier works mathmatically. We're doing with this packet's upper tier the exact same thing we did with the very first playtest packet last May for the lower tier. That's why there are no additional feats handed out, no additional maneuvers, why there's just a martial damage bonus rather than additional dice tricks, etc. etc. etc.</p><p></p><p>They want us to make sure the basic math of the upper tier works out before they start giving us all the specialty crap of feats and maneuvers and dice and all that stuff that will potentially screw everything up.</p><p></p><p>Seems to me they are rolling the upper tier out EXACTLY as they should be.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6062500, member: 7006"] Seems to me we've got TWO separate things we're playtesting here, and it gives a very good explanation covering the reasons for many of the complaints here. Levels 1 to 10 are several iterations forward in progression. They are really focusing in on making things that might be permanent. Getting the right balance on powers and abilities, making them all interact with each other, and probably in preparation towards the multi-classing rules. Levels 11 to 20? FIRST PACKET MATERIAL. These levels seem to be doing nothing but allowing us to [I]balance the numbers[/I]. That's it. They're asking us to make sure the CORE of the upper tier works mathmatically. We're doing with this packet's upper tier the exact same thing we did with the very first playtest packet last May for the lower tier. That's why there are no additional feats handed out, no additional maneuvers, why there's just a martial damage bonus rather than additional dice tricks, etc. etc. etc. They want us to make sure the basic math of the upper tier works out before they start giving us all the specialty crap of feats and maneuvers and dice and all that stuff that will potentially screw everything up. Seems to me they are rolling the upper tier out EXACTLY as they should be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
December Package is here, it was about time!!
Top