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December Package is here, it was about time!!
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<blockquote data-quote="Kobold Avenger" data-source="post: 6062507" data-attributes="member: 779"><p><strong>Like:</strong></p><p>Rogue Skill Tricks</p><p>Monk Traditions</p><p>Monks no longer having an alignment requirement, and just suggesting they're mostly lawful</p><p>More spells scaling based on slot used</p><p>Sneak Attack not being gimped</p><p>Cantrips as at will again</p><p>There's more a reason to use a Rapier with 1d8 damage</p><p>Casting in armour dependant on proficiencies</p><p>Domain choices offer a lot of cleric customization</p><p>Turn undead isn't forced on all clerics</p><p></p><p><strong>Dislike</strong></p><p>Fighters and Rogues not getting new tricks to use after 10th level, unlike spellcasters. I think that classes should still learn new manuevers and tricks after level 10</p><p>No feats after 10th level, I know they want to reduce "choice paralysis" but it doesn't feel right that there's no feats after level 10.</p><p>Many spells with long casting times are still not rituals</p><p>Most characters can't cast any ritual they know on the fly</p><p>Very limited spell slots, I think there should be just a little more for the high level spells</p><p>Magic items not being changed much</p><p>Human ability mods problematic</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 6062507, member: 779"] [B]Like:[/B] Rogue Skill Tricks Monk Traditions Monks no longer having an alignment requirement, and just suggesting they're mostly lawful More spells scaling based on slot used Sneak Attack not being gimped Cantrips as at will again There's more a reason to use a Rapier with 1d8 damage Casting in armour dependant on proficiencies Domain choices offer a lot of cleric customization Turn undead isn't forced on all clerics [B]Dislike[/B] Fighters and Rogues not getting new tricks to use after 10th level, unlike spellcasters. I think that classes should still learn new manuevers and tricks after level 10 No feats after 10th level, I know they want to reduce "choice paralysis" but it doesn't feel right that there's no feats after level 10. Many spells with long casting times are still not rituals Most characters can't cast any ritual they know on the fly Very limited spell slots, I think there should be just a little more for the high level spells Magic items not being changed much Human ability mods problematic [/QUOTE]
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December Package is here, it was about time!!
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