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December Package is here, it was about time!!
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<blockquote data-quote="fuzzlewump" data-source="post: 6062985" data-attributes="member: 63214"><p>I don't really disagree with you, as with the definition of flexibility and complexity you are using you are correct. Nor do I know of what people on WotC boards claim, but here's a possibly what is meant and how I personally see it. <em>Playing</em> the cleric is less complex with channel divinity as it is, because you don't have to weigh losing the resource of the channel divinity effect vs. losing the resource of a spell. If they are in the same silo, you would be unsure as a cleric whether or not dealing 2d10 damage now with your Channel Wrath is worth giving up your healing spell (or what have you) later. As it stands, you don't have to make that<em> complex </em>choice. Which spells to cast and when to cast them remains a complex choice, and will be so regardless if they do it your way or the way as written.</p><p></p><p>Flexibility I think is also in play style. Knowing you are using a different resource pull than healing, you feel like you have more flexibility in <em>how you play</em> your cleric. Of course, channel positive energy kind of throws a wrench into that, but that's a character creation choice at least rather than one that needs to be made day by day.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 6062985, member: 63214"] I don't really disagree with you, as with the definition of flexibility and complexity you are using you are correct. Nor do I know of what people on WotC boards claim, but here's a possibly what is meant and how I personally see it. [I]Playing[/I] the cleric is less complex with channel divinity as it is, because you don't have to weigh losing the resource of the channel divinity effect vs. losing the resource of a spell. If they are in the same silo, you would be unsure as a cleric whether or not dealing 2d10 damage now with your Channel Wrath is worth giving up your healing spell (or what have you) later. As it stands, you don't have to make that[I] complex [/I]choice. Which spells to cast and when to cast them remains a complex choice, and will be so regardless if they do it your way or the way as written. Flexibility I think is also in play style. Knowing you are using a different resource pull than healing, you feel like you have more flexibility in [I]how you play[/I] your cleric. Of course, channel positive energy kind of throws a wrench into that, but that's a character creation choice at least rather than one that needs to be made day by day. [/QUOTE]
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