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December Playtest - Rogue Skill Tricks
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6063055" data-attributes="member: 882"><p>I haven't read through all the tricks, but I will say I'm unimpressed to see the return of non-physical, non-magical forced movement. Taunt returns to the 4E design in that respect, when to me it feels odd that no matter the circumstance, a creature would be forced to use its own movement to get closer to the Rogue before using its action. There are so many circumstances under which this doesn't make sense, and I'd much rather see an effect like Distract come into play if the creature doesn't choose to attack or close in on the Rogue.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6063055, member: 882"] I haven't read through all the tricks, but I will say I'm unimpressed to see the return of non-physical, non-magical forced movement. Taunt returns to the 4E design in that respect, when to me it feels odd that no matter the circumstance, a creature would be forced to use its own movement to get closer to the Rogue before using its action. There are so many circumstances under which this doesn't make sense, and I'd much rather see an effect like Distract come into play if the creature doesn't choose to attack or close in on the Rogue. [/QUOTE]
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December Playtest - Rogue Skill Tricks
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