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<blockquote data-quote="AbdulAlhazred" data-source="post: 5034184" data-attributes="member: 82106"><p>Yeah, well, the thing is what were they going to do to make it worth taking? I mean basically a feat that messes with monsters that mark is so totally situationally useful that it would be a worthless feat even if it gave you +1000 to-hit anything that marked you. Its going to come up 2 times in your entire career. I guess if you KNOW the BBEG you're going to face tomorrow uses a marking mechanic, then MAYBE it would be semi-useful.</p><p></p><p>There are tons of feats like that though. I'd consider probably 25% of all feats to be utterly worthless and probably another 25% seriously sub-par even if they will do something for you. Another 25% are good if you have exactly the right build, though often not better than the last 25% which are the bread-and-butter feats. Really though any system like 4e is going to be that way. There are only so many ways to provide generally useful features, so once all those bases are covered the only thing left are at best flavorful but overly situational choices or exceedingly minor variations on what went before.</p><p></p><p>Personally I wish they would concentrate more on greater diversity within certain existing feat categories that seem still largely just sketched out. There could be a LOT of CD feats for instance, yet we have what, basically not even one for every official god? There could be a lot more racial feats as well to help shore up some of the less optimal class/race combos. There could be more variety of weapon training feats too. I could even see some super specialization racial/weapon choice feats that would be interesting at least and help make some iconic builds more diverse and interesting (without hopefully power creep). There could also be certain things like pact-specific warlock feats to allow certain warlock builds to get a bit more flexibility. Seems like out of the several 1000!!?? feats out there that most are highly forgettable. </p><p></p><p>Heck how about some "minor divinity" feats that give some flavor to say picking specific aspects of a god to focus on or specific exarchs to venerate? Those would be interesting.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5034184, member: 82106"] Yeah, well, the thing is what were they going to do to make it worth taking? I mean basically a feat that messes with monsters that mark is so totally situationally useful that it would be a worthless feat even if it gave you +1000 to-hit anything that marked you. Its going to come up 2 times in your entire career. I guess if you KNOW the BBEG you're going to face tomorrow uses a marking mechanic, then MAYBE it would be semi-useful. There are tons of feats like that though. I'd consider probably 25% of all feats to be utterly worthless and probably another 25% seriously sub-par even if they will do something for you. Another 25% are good if you have exactly the right build, though often not better than the last 25% which are the bread-and-butter feats. Really though any system like 4e is going to be that way. There are only so many ways to provide generally useful features, so once all those bases are covered the only thing left are at best flavorful but overly situational choices or exceedingly minor variations on what went before. Personally I wish they would concentrate more on greater diversity within certain existing feat categories that seem still largely just sketched out. There could be a LOT of CD feats for instance, yet we have what, basically not even one for every official god? There could be a lot more racial feats as well to help shore up some of the less optimal class/race combos. There could be more variety of weapon training feats too. I could even see some super specialization racial/weapon choice feats that would be interesting at least and help make some iconic builds more diverse and interesting (without hopefully power creep). There could also be certain things like pact-specific warlock feats to allow certain warlock builds to get a bit more flexibility. Seems like out of the several 1000!!?? feats out there that most are highly forgettable. Heck how about some "minor divinity" feats that give some flavor to say picking specific aspects of a god to focus on or specific exarchs to venerate? Those would be interesting. [/QUOTE]
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