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<blockquote data-quote="Tanarii" data-source="post: 6789797" data-attributes="member: 6808232"><p>I'd agree this works if:</p><p>1) Players had no clue what PrCs were in the game in advance, or were given a short list by the DM as available in his campaign that the characters (not players) would know about. In other words, as a DM option.</p><p>2) generally, the mechanical prerequisites don't have to be baked in to the characters build from the beginning. So that a player can reasonably work towards them once discovering the PrC exists.</p><p></p><p>The biggest problem with the way PrCs are actually presented is as a player option, not a DM option. So players plan them the same way they plan other builds. That's not a problem *if* it doesn't create potentially unreasonable expectations, such as the need for specific magic items to be found or specific NPCs/organizations to appear.</p><p></p><p>If they are options that only open up during play, that's not a problem. Because the DM has specifically put them in play.</p><p></p><p>It's also generally, although not always, better for the prerequisites to be relatively easily obtainable once the option opens up in play. Say within 3 levels after discovery. That's enables reasonable player agency once they know the option is available. Obviously for some PrC concepts, that doesn't work so well ... Ones that require a lifetime of training and knowledge to enter, or at least a long time of striving to attain the goal. But regardless, if they're opening up in play they shouldn't depend on choices made at first level.</p></blockquote><p></p>
[QUOTE="Tanarii, post: 6789797, member: 6808232"] I'd agree this works if: 1) Players had no clue what PrCs were in the game in advance, or were given a short list by the DM as available in his campaign that the characters (not players) would know about. In other words, as a DM option. 2) generally, the mechanical prerequisites don't have to be baked in to the characters build from the beginning. So that a player can reasonably work towards them once discovering the PrC exists. The biggest problem with the way PrCs are actually presented is as a player option, not a DM option. So players plan them the same way they plan other builds. That's not a problem *if* it doesn't create potentially unreasonable expectations, such as the need for specific magic items to be found or specific NPCs/organizations to appear. If they are options that only open up during play, that's not a problem. Because the DM has specifically put them in play. It's also generally, although not always, better for the prerequisites to be relatively easily obtainable once the option opens up in play. Say within 3 levels after discovery. That's enables reasonable player agency once they know the option is available. Obviously for some PrC concepts, that doesn't work so well ... Ones that require a lifetime of training and knowledge to enter, or at least a long time of striving to attain the goal. But regardless, if they're opening up in play they shouldn't depend on choices made at first level. [/QUOTE]
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