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<blockquote data-quote="Mephista" data-source="post: 6790091" data-attributes="member: 6786252"><p>I liked the idea behind the rune magic, and the PrCs in theory, but the execution (especially when to comes to balancing tiers of play) and prerequisites leave a lot to be desired; I do'nt want to see PrCs turn into something you have to plan for at character creation - less system mastery please! I also found it rather distressing that I couldn't make a good dwarven rune cleric with the PrC - that was my one desire from rune magic.</p><p></p><p>I didn't mind the Fighting Styles, though Close Quarters Shooter should drop the +1 to hit, I think. Strong enough without it. I liked Tunnel Fighter. Deep Stalker is actually a well made Ranger subclass, and probably my favorite out of all options at the moment. I'd love to see it in an official book. </p><p></p><p>I suggested that the Shadow Sorcerer go all in on the summon-shadows (or turn into shadow) route, making it more flexible with that. Its currently too much a drain on Sorcery Points - there's too few, and using them all on subclass abilities makes metamagic pointless. I also didn't like stealing the warlock's see-through-Darkness magic, or the Shadow Monk's shadowstep ability. Also needs access to Vampiric Touch as a spell. I like the idea, but it needs tweaking.</p><p></p><p>Undying Light warlock needs to just die. Its an attempt to turn the warlock into a Light Cleric; makes a bad blade'lock, no good familiars for chain, tries to get away from Eldritch Blast with the weaker Sacred Flame, and lacks the spell slots to really take advantage of casting fireballs like the class wants to. As well, Fiend already covers the fire magic route, and Undying's entire stick is being a pseudo-healer. I don't mind a Celestial Warlock, but this is not the way to go about it - the subclass simply doesn't play to any of the warlock's strengths.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6790091, member: 6786252"] I liked the idea behind the rune magic, and the PrCs in theory, but the execution (especially when to comes to balancing tiers of play) and prerequisites leave a lot to be desired; I do'nt want to see PrCs turn into something you have to plan for at character creation - less system mastery please! I also found it rather distressing that I couldn't make a good dwarven rune cleric with the PrC - that was my one desire from rune magic. I didn't mind the Fighting Styles, though Close Quarters Shooter should drop the +1 to hit, I think. Strong enough without it. I liked Tunnel Fighter. Deep Stalker is actually a well made Ranger subclass, and probably my favorite out of all options at the moment. I'd love to see it in an official book. I suggested that the Shadow Sorcerer go all in on the summon-shadows (or turn into shadow) route, making it more flexible with that. Its currently too much a drain on Sorcery Points - there's too few, and using them all on subclass abilities makes metamagic pointless. I also didn't like stealing the warlock's see-through-Darkness magic, or the Shadow Monk's shadowstep ability. Also needs access to Vampiric Touch as a spell. I like the idea, but it needs tweaking. Undying Light warlock needs to just die. Its an attempt to turn the warlock into a Light Cleric; makes a bad blade'lock, no good familiars for chain, tries to get away from Eldritch Blast with the weaker Sacred Flame, and lacks the spell slots to really take advantage of casting fireballs like the class wants to. As well, Fiend already covers the fire magic route, and Undying's entire stick is being a pseudo-healer. I don't mind a Celestial Warlock, but this is not the way to go about it - the subclass simply doesn't play to any of the warlock's strengths. [/QUOTE]
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