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<blockquote data-quote="I'm A Banana" data-source="post: 6791278" data-attributes="member: 2067"><p>I like this because it's independent of multiclassing and things like ASI increases. You could cram more than one "class feature" into a given attunement slot if you wanted to, or you could keep each one big enough to compete with other magic items. You could treat it as a "reward," and you wouldn't have to worry about balancing it with class features or using XP to advance it. </p><p></p><p>Like, if you wanted to do the Rune Scribe thing, you'd just have attunement let you access the complex powers, maybe give them an X/day limit and/or allow the PC to spend spell slots to use them (which might limit it to spellcasters, but that might be OK). A character would be a Rune Scribe as they seek out and attune to the runes. They wouldn't need to also devote XP to it.</p><p></p><p>I don't know that I'm 100% sold on it (getting magic items is a Pretty Neat Thing in D&D and eating up your attunement slots works a bit against that), but it's an interesting idea, and it might ultimately fill the same design niche (attunement is for items that are kind of powerful and character-defining, not for EVERY magic item, and what is character-defining more than taking a "Prestige"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). It's worth exploring.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6791278, member: 2067"] I like this because it's independent of multiclassing and things like ASI increases. You could cram more than one "class feature" into a given attunement slot if you wanted to, or you could keep each one big enough to compete with other magic items. You could treat it as a "reward," and you wouldn't have to worry about balancing it with class features or using XP to advance it. Like, if you wanted to do the Rune Scribe thing, you'd just have attunement let you access the complex powers, maybe give them an X/day limit and/or allow the PC to spend spell slots to use them (which might limit it to spellcasters, but that might be OK). A character would be a Rune Scribe as they seek out and attune to the runes. They wouldn't need to also devote XP to it. I don't know that I'm 100% sold on it (getting magic items is a Pretty Neat Thing in D&D and eating up your attunement slots works a bit against that), but it's an interesting idea, and it might ultimately fill the same design niche (attunement is for items that are kind of powerful and character-defining, not for EVERY magic item, and what is character-defining more than taking a "Prestige"? :) ). It's worth exploring. [/QUOTE]
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