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<blockquote data-quote="Sword of Spirit" data-source="post: 6791395" data-attributes="member: 6677017"><p>I hate the idea of prestige classes in 5e with a passion. It's been discussed before on other threads, but they are absolutely unnecessary as they are trespassing on the same area already covered by subclasses and feats (and to a lesser extent, backgrounds and factions). Whenever new material is created as a prestige class, that is material that isn't available via a feat or a subclass. The only motivation for making them would be because some people liked them in 3e. There is no solid reason in 5e design space for them to exist.</p><p></p><p>I also despise the "prestige" idea about them. By its very nature it says that other classes are "less prestigious." Prestige very easily implies a concept of being elite or special. As if being a freaking wizard or paladin isn't elite or special? "But this is <em>even more special!</em>" I even had a player in one of my 3e edition groups (I wasn't the DM for this one) who wasn't happy that the DM (her husband) was discouraging prestige classes, because it meant you couldn't be an elite character. Yes, this really does impact how you view the game world.</p><p></p><p>It changes the game from both a design space mechanical perspective, and from a conceptual perspective. Unlike the inclusion of races you may not like (for instance), simply not using prestige classes isn't a solution--their existence changes the game and effects everyone regardless of whether their group even uses them.</p><p></p><p></p><p>On the other hand, the rest of the material didn't both me at all. While some of the options I liked better than others, and I'd like them to be careful to avoid bloat, they did a pretty good job with them as far as sticking to 5e design paradigms. This is contrasted to both the previous experimental ranger builds where the violated previous 5e design paradigms.</p><p></p><p>See, I like 5e. I like its design paradigms. If they violate those (giving weird "2d6" as HD, for instance) they are creating a new incremental edition. We don't need a blasted 5.5e. Just no.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6791395, member: 6677017"] I hate the idea of prestige classes in 5e with a passion. It's been discussed before on other threads, but they are absolutely unnecessary as they are trespassing on the same area already covered by subclasses and feats (and to a lesser extent, backgrounds and factions). Whenever new material is created as a prestige class, that is material that isn't available via a feat or a subclass. The only motivation for making them would be because some people liked them in 3e. There is no solid reason in 5e design space for them to exist. I also despise the "prestige" idea about them. By its very nature it says that other classes are "less prestigious." Prestige very easily implies a concept of being elite or special. As if being a freaking wizard or paladin isn't elite or special? "But this is [I]even more special![/I]" I even had a player in one of my 3e edition groups (I wasn't the DM for this one) who wasn't happy that the DM (her husband) was discouraging prestige classes, because it meant you couldn't be an elite character. Yes, this really does impact how you view the game world. It changes the game from both a design space mechanical perspective, and from a conceptual perspective. Unlike the inclusion of races you may not like (for instance), simply not using prestige classes isn't a solution--their existence changes the game and effects everyone regardless of whether their group even uses them. On the other hand, the rest of the material didn't both me at all. While some of the options I liked better than others, and I'd like them to be careful to avoid bloat, they did a pretty good job with them as far as sticking to 5e design paradigms. This is contrasted to both the previous experimental ranger builds where the violated previous 5e design paradigms. See, I like 5e. I like its design paradigms. If they violate those (giving weird "2d6" as HD, for instance) they are creating a new incremental edition. We don't need a blasted 5.5e. Just no. [/QUOTE]
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