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Deception within the rules
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<blockquote data-quote="Quasqueton" data-source="post: 689826" data-attributes="member: 3854"><p>Since the DM tells players what their character's see, smell, feel, etc., it is perfectly legitimate for a DM to deceive a player based on the character's senses. For instance. . .</p><p></p><p>Me as DM:</p><p></p><p>Way back in early B/AD&D, a PC found a cursed -1 longsword. The rules on cursed weapons said that the owner would always use it in battle and would never willingly part with it. [As a "houserule", I would just tell the player what plus a weapon had after he used it a few times in real battle. I would not tell any powers beyond the plus unless they researched/identified it.] So when this PC used the cursed sword a few times in battle, I told the player it was a +4 weapon (amazing for a level ~5 fighter). It was easy for me to just subtract 5 in my head from the to hit roll the player told me he got to determine the "real" result (-1). And saying it was +4 ensured the fighter always used the weapon, and he definitely was not willing to be seperated from it. This deception worked wonderfully, and I don't think the player ever found out the truth for several game sessions.</p><p></p><p>A falchion specialist NPC faced off against a PC fighter. The NPC had max ranks in intimidate (and skill focus), and successfully used the skill against the PC. I told the player, with sort of a 'DM Voice', "look, this guy can kill you." The inevitable fight broke out between the PC group and the NPC group. Since the PC couldn't avoid fighting the intimidating NPC, the PC used fighting defensively and expertise for several rounds in the hope to survive. When the NPC never got through the PC's high defenses, the PC started fighting straight up and discovered the NPC was not all that hard (close to even actually).</p><p></p><p>As a player:</p><p></p><p>A mischeivious gnome "friend" (NPC) gave my character a magic belt of "protection". During a break in the game, the DM told all the other players to have their characters ignore mine unless I directly got their attention. Over the next few hours, I was getting mad that I was practically invisible to everyone. The waitress at the tavern never spoke to me. My suggestions during a planning session (to take on a new adventure) in the tavern were ignored. Etc. But then it dawned on me. I took off the belt and I was no longer overlooked. THAT was a cool magic item, and the DM and players role played the effects beautifully.</p><p></p><p>Do you have stories about deceiving your players, or being deceived by your DM?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 689826, member: 3854"] Since the DM tells players what their character's see, smell, feel, etc., it is perfectly legitimate for a DM to deceive a player based on the character's senses. For instance. . . Me as DM: Way back in early B/AD&D, a PC found a cursed -1 longsword. The rules on cursed weapons said that the owner would always use it in battle and would never willingly part with it. [As a "houserule", I would just tell the player what plus a weapon had after he used it a few times in real battle. I would not tell any powers beyond the plus unless they researched/identified it.] So when this PC used the cursed sword a few times in battle, I told the player it was a +4 weapon (amazing for a level ~5 fighter). It was easy for me to just subtract 5 in my head from the to hit roll the player told me he got to determine the "real" result (-1). And saying it was +4 ensured the fighter always used the weapon, and he definitely was not willing to be seperated from it. This deception worked wonderfully, and I don't think the player ever found out the truth for several game sessions. A falchion specialist NPC faced off against a PC fighter. The NPC had max ranks in intimidate (and skill focus), and successfully used the skill against the PC. I told the player, with sort of a 'DM Voice', "look, this guy can kill you." The inevitable fight broke out between the PC group and the NPC group. Since the PC couldn't avoid fighting the intimidating NPC, the PC used fighting defensively and expertise for several rounds in the hope to survive. When the NPC never got through the PC's high defenses, the PC started fighting straight up and discovered the NPC was not all that hard (close to even actually). As a player: A mischeivious gnome "friend" (NPC) gave my character a magic belt of "protection". During a break in the game, the DM told all the other players to have their characters ignore mine unless I directly got their attention. Over the next few hours, I was getting mad that I was practically invisible to everyone. The waitress at the tavern never spoke to me. My suggestions during a planning session (to take on a new adventure) in the tavern were ignored. Etc. But then it dawned on me. I took off the belt and I was no longer overlooked. THAT was a cool magic item, and the DM and players role played the effects beautifully. Do you have stories about deceiving your players, or being deceived by your DM? Quasqueton [/QUOTE]
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