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Deception within the rules
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<blockquote data-quote="Henry" data-source="post: 689874" data-attributes="member: 158"><p>Those are some beautiful examples. I salute your DM skill. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Most of the time I try to remember when describing a monster just how physically intimidating the monster is. Even a small centipede can scare the bejeezus out of a player when it is described as it really is - an insect, longer than your arm, with a head almost as large as your your own, with ENORMOUS mandibles that makes sounds like breaking bones.</p><p></p><p>I also remember that if you are crawling or lower in position than what you are used to, that everything looks somewhat larger due to perspective. An Elephant is a KING-KONG sized beast up close, because of persepective. A rogue elephant can KILL you, as dead as being run over by a semi (a tractor-trailer truck). A beast as large as an elephant, with forethought of malice to your person, and natural weapons as big as you, are going to be intimidating, and describing the unnatural as such (larger than life) is a good tactic to follow.</p><p></p><p>Most of my magic cursed items I make too tempting to throw away. I give it a great advantage, but then an equally enormous drawback. Sometimes, it's just fun to watch the players try to decide if an item is worth keeping, even if it hurts them more.</p><p></p><p>My favorite examples are the cursed everstriking sword and the +5 sword of cowardice from old Dragon Magazines - excellent examples of weapons that are not cursed in the conventional sense, but still cause wonderful moments of indecision.</p></blockquote><p></p>
[QUOTE="Henry, post: 689874, member: 158"] Those are some beautiful examples. I salute your DM skill. :) Most of the time I try to remember when describing a monster just how physically intimidating the monster is. Even a small centipede can scare the bejeezus out of a player when it is described as it really is - an insect, longer than your arm, with a head almost as large as your your own, with ENORMOUS mandibles that makes sounds like breaking bones. I also remember that if you are crawling or lower in position than what you are used to, that everything looks somewhat larger due to perspective. An Elephant is a KING-KONG sized beast up close, because of persepective. A rogue elephant can KILL you, as dead as being run over by a semi (a tractor-trailer truck). A beast as large as an elephant, with forethought of malice to your person, and natural weapons as big as you, are going to be intimidating, and describing the unnatural as such (larger than life) is a good tactic to follow. Most of my magic cursed items I make too tempting to throw away. I give it a great advantage, but then an equally enormous drawback. Sometimes, it's just fun to watch the players try to decide if an item is worth keeping, even if it hurts them more. My favorite examples are the cursed everstriking sword and the +5 sword of cowardice from old Dragon Magazines - excellent examples of weapons that are not cursed in the conventional sense, but still cause wonderful moments of indecision. [/QUOTE]
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