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Deception within the rules
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<blockquote data-quote="RodneyThompson" data-source="post: 692680" data-attributes="member: 3594"><p>I've played a similar trick on my players in a Star Wars adventure I recently ran.</p><p></p><p>The main bad guy they had been chasing for the entire campaign was a Clawdite, the shapeshifting race of the female bounty hunter in Episode II. However, the party didn't know this. The guy kept escaping every time he was captured, and each time the guards would have no memory of seeing the guy escape -- leading the party to believe that he was a Force user, nor a changeling. </p><p></p><p>Last weekend we ran the finale of the first part of the campaign, and I had to use a little character perception theater to pull off the revelation that he was a shapeshifter. Near the end of the session, the party split up into three groups to explore a secret underground cloning facility. One of the players discovered a clone of the female noble in a tank, and went to go find the other player to show her the clone. Well, I then switched over to the group that the noblewoman was in, and it went something like this:</p><p></p><p>Me (GM): OK, Lady Hoth, you're exploring the third hallway when Davin comes running up to you.</p><p>Player 1 (Davin): Lady Hoth, I found something I think you need to see. </p><p>Player 2 (Lady Hoth): What is it?</p><p>Player 1: Well, I'm not sure, but it appears to be a clone...of you!</p><p>Player 2: Alright, let's go.</p><p>Player 1: I lead her to where I found the clone of her growing in the tank.</p><p>Me: OK, so you guys turn around and start heading toward the cloning tank when all of a sudden a blaster bolt whizzes by Lady Hoth's ear. You turn around and see Davin holding a blaster pistol, leveled at your chest.</p><p>Player 1: Wait, I didn't shoot at her.</p><p>Me: Yes, you did.</p><p>Player 2: OK, I draw my blaster pistol and shoot back.</p><p>>snip combat between Player 1 and Player 2, wherein Player 1 is shot and killed<</p><p>Me: Alright, you burn down your long-time companion Davin, who lies in a smoking pile on the floor. At about this moment, when you begin mourning his betrayal, who should come trotting around the corner but Davin Mereel himself! You look back to the Davin you just killed in time to see him shifting back to his natural form: that of a Clawdite shapeshifter!</p><p></p><p>It was a lot of fun, especially since the player of Lady Hoth thought that the player of Davin was actually betraying the party. It's all in PC perceptions.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 692680, member: 3594"] I've played a similar trick on my players in a Star Wars adventure I recently ran. The main bad guy they had been chasing for the entire campaign was a Clawdite, the shapeshifting race of the female bounty hunter in Episode II. However, the party didn't know this. The guy kept escaping every time he was captured, and each time the guards would have no memory of seeing the guy escape -- leading the party to believe that he was a Force user, nor a changeling. Last weekend we ran the finale of the first part of the campaign, and I had to use a little character perception theater to pull off the revelation that he was a shapeshifter. Near the end of the session, the party split up into three groups to explore a secret underground cloning facility. One of the players discovered a clone of the female noble in a tank, and went to go find the other player to show her the clone. Well, I then switched over to the group that the noblewoman was in, and it went something like this: Me (GM): OK, Lady Hoth, you're exploring the third hallway when Davin comes running up to you. Player 1 (Davin): Lady Hoth, I found something I think you need to see. Player 2 (Lady Hoth): What is it? Player 1: Well, I'm not sure, but it appears to be a clone...of you! Player 2: Alright, let's go. Player 1: I lead her to where I found the clone of her growing in the tank. Me: OK, so you guys turn around and start heading toward the cloning tank when all of a sudden a blaster bolt whizzes by Lady Hoth's ear. You turn around and see Davin holding a blaster pistol, leveled at your chest. Player 1: Wait, I didn't shoot at her. Me: Yes, you did. Player 2: OK, I draw my blaster pistol and shoot back. >snip combat between Player 1 and Player 2, wherein Player 1 is shot and killed< Me: Alright, you burn down your long-time companion Davin, who lies in a smoking pile on the floor. At about this moment, when you begin mourning his betrayal, who should come trotting around the corner but Davin Mereel himself! You look back to the Davin you just killed in time to see him shifting back to his natural form: that of a Clawdite shapeshifter! It was a lot of fun, especially since the player of Lady Hoth thought that the player of Davin was actually betraying the party. It's all in PC perceptions. [/QUOTE]
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