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General Tabletop Discussion
*Dungeons & Dragons
Deceptive Spellcasting
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<blockquote data-quote="Gonat" data-source="post: 6906864" data-attributes="member: 6810698"><p>At my table subtle spellcasting is rare (except metamagic), but not impossible. Like someone said before the situation must be favorable if a caster want to try something (the standard answer is "no, you can not try" if he don't give me a good explanation).</p><p>As a setting-specific rule the verbal component is not a fixed magic frase. Probably two mage casting the same spell will use different words if they are not from the same culture, school or students of the same teacher. But most important the voice of the caster resonate of magic, like an unnatural reverberation of the voice.</p><p>This started for scenic motives. It seemed cool for someone casting <strong>Command</strong> or <strong>Suggestion</strong> to shout his commands with a reverbering voice of power instead of going "abracadabra ... now do as I say". So.. the verbal component of this kind of spell is only the command frase (with the spelly voice).</p><p>But some spells like Message are (HIMO) unfairly mistreated by the basic rule. For me is clearly a primarily subtle spell.. but the three components relegate it to a really limited situational use. So... In my game you simply whisper the message with a magic-modified voice and the somatic component is the pointing.</p><p>Same reasoning for almost any spell.</p></blockquote><p></p>
[QUOTE="Gonat, post: 6906864, member: 6810698"] At my table subtle spellcasting is rare (except metamagic), but not impossible. Like someone said before the situation must be favorable if a caster want to try something (the standard answer is "no, you can not try" if he don't give me a good explanation). As a setting-specific rule the verbal component is not a fixed magic frase. Probably two mage casting the same spell will use different words if they are not from the same culture, school or students of the same teacher. But most important the voice of the caster resonate of magic, like an unnatural reverberation of the voice. This started for scenic motives. It seemed cool for someone casting [B]Command[/B] or [B]Suggestion[/B] to shout his commands with a reverbering voice of power instead of going "abracadabra ... now do as I say". So.. the verbal component of this kind of spell is only the command frase (with the spelly voice). But some spells like Message are (HIMO) unfairly mistreated by the basic rule. For me is clearly a primarily subtle spell.. but the three components relegate it to a really limited situational use. So... In my game you simply whisper the message with a magic-modified voice and the somatic component is the pointing. Same reasoning for almost any spell. [/QUOTE]
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