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General Tabletop Discussion
Character Builds & Optimization
Deciding on a character for AL.
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<blockquote data-quote="RulesJD" data-source="post: 6790805" data-attributes="member: 6808367"><p>My particular build has the Gauntlets of Ogre Strength to help, which makes a big difference. But assuming not:</p><p></p><p>Str: 14</p><p>Dex: 9</p><p>Con: 13</p><p>Int: 8</p><p>Wis: 15</p><p>Cha: 13</p><p></p><p>Variant Human, +1 Wis and +1 Str (for plate). You could take Resiliency (Wisdom) if you're worried about more balanced stats which would then redistribute the +1 to Con, which would give you:</p><p></p><p>S - 15</p><p>D - 9</p><p>C - 14</p><p>I - 8</p><p>W - 16</p><p>C - 13</p><p></p><p></p><p>First level in Sorcerer obviously. Also, a fun little fact I discovered in my last game:</p><p></p><p>Chromatic Orb is now the best spell in the game. Why? Because you can choose damage type. Including Lightning or Thunder. Tides of Chaos for advantage means you're still likely to hit even with just a +4 or +5. What does that mean? Level 4 spell slot + Chromatic Orb + Maximized Lightning damage = 48 single target damage with a 10ft knockback then another 3d8 radiant from Spirit Guardians. Every spell level increases damage by 8 and you start at 3d8, thus making it the best damage you get for a long time. And you can do it twice every short rest.</p><p></p><p>It just gets better with more Sorc levels because you maintain full spell slot progression + metamagic to twin Chromatic Orb. Biiiiig damage that will slam any BBEG (no save = legendary resistance doesn't matter) and insta-poof most mooks. Alternatively, if in melee, hit with Booming Blade, step back (eat an opp attack and either Shield or Wrath of the Storms it), Maximized Chromatic Orb. Target's turn they take Spirit Guardians, and then have the choice of standing there and doing nothing or eating a Booming Blade (which you can also maximize damage on if you want). </p><p></p><p>Or, if in melee, Shocking Grasp target (possibly at advantage in metal armor), which knocks back 10ft out of melee but still in Spirit Guardians. Then Max Chromatic Orb with quicken spell. </p><p></p><p>You're absolutely right that its a MAD as hell build, even with GoOS. But it doesn't rely on stats that much when you can Max damage and generate advantage fairly easily. But this build is beastly when it comes on line at character level 6 (Sorc 1/Cleric 5), and godlike at character level 9 (Sorc 3/Cleric 6). Every level above that just makes Spirit Guardians + Chromatic Orb/Lightning Bolt + Booming Blade that much more disgusting from upcasting.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6790805, member: 6808367"] My particular build has the Gauntlets of Ogre Strength to help, which makes a big difference. But assuming not: Str: 14 Dex: 9 Con: 13 Int: 8 Wis: 15 Cha: 13 Variant Human, +1 Wis and +1 Str (for plate). You could take Resiliency (Wisdom) if you're worried about more balanced stats which would then redistribute the +1 to Con, which would give you: S - 15 D - 9 C - 14 I - 8 W - 16 C - 13 First level in Sorcerer obviously. Also, a fun little fact I discovered in my last game: Chromatic Orb is now the best spell in the game. Why? Because you can choose damage type. Including Lightning or Thunder. Tides of Chaos for advantage means you're still likely to hit even with just a +4 or +5. What does that mean? Level 4 spell slot + Chromatic Orb + Maximized Lightning damage = 48 single target damage with a 10ft knockback then another 3d8 radiant from Spirit Guardians. Every spell level increases damage by 8 and you start at 3d8, thus making it the best damage you get for a long time. And you can do it twice every short rest. It just gets better with more Sorc levels because you maintain full spell slot progression + metamagic to twin Chromatic Orb. Biiiiig damage that will slam any BBEG (no save = legendary resistance doesn't matter) and insta-poof most mooks. Alternatively, if in melee, hit with Booming Blade, step back (eat an opp attack and either Shield or Wrath of the Storms it), Maximized Chromatic Orb. Target's turn they take Spirit Guardians, and then have the choice of standing there and doing nothing or eating a Booming Blade (which you can also maximize damage on if you want). Or, if in melee, Shocking Grasp target (possibly at advantage in metal armor), which knocks back 10ft out of melee but still in Spirit Guardians. Then Max Chromatic Orb with quicken spell. You're absolutely right that its a MAD as hell build, even with GoOS. But it doesn't rely on stats that much when you can Max damage and generate advantage fairly easily. But this build is beastly when it comes on line at character level 6 (Sorc 1/Cleric 5), and godlike at character level 9 (Sorc 3/Cleric 6). Every level above that just makes Spirit Guardians + Chromatic Orb/Lightning Bolt + Booming Blade that much more disgusting from upcasting. [/QUOTE]
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