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General Tabletop Discussion
Character Builds & Optimization
Deciding on a character for AL.
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<blockquote data-quote="RulesJD" data-source="post: 6790996" data-attributes="member: 6808367"><p>Not really. The level 1 dip is just so, so good to be able to generate advantage almost at-will because DMs love rolling on the wild magic table. Almost all the benefits are positive or not that bad. I'll give you that Storm Sorc is solid, but that level 6 d4 off of a save, combo'd with something like a Heightened Banishment, is too good to pass up compared to 3-5 damage to nearby targets every once in a while. Trust me, this build doesn't suffer from a lack of doing damage and wild magic helps boost survivability a LOT. </p><p></p><p>At the end of the day, my original build is better for melee. Can't be concentrating on Storm Sphere and Spirit Guardians, and SG is hands down a way better spell for a melee cleric.</p></blockquote><p></p>
[QUOTE="RulesJD, post: 6790996, member: 6808367"] Not really. The level 1 dip is just so, so good to be able to generate advantage almost at-will because DMs love rolling on the wild magic table. Almost all the benefits are positive or not that bad. I'll give you that Storm Sorc is solid, but that level 6 d4 off of a save, combo'd with something like a Heightened Banishment, is too good to pass up compared to 3-5 damage to nearby targets every once in a while. Trust me, this build doesn't suffer from a lack of doing damage and wild magic helps boost survivability a LOT. At the end of the day, my original build is better for melee. Can't be concentrating on Storm Sphere and Spirit Guardians, and SG is hands down a way better spell for a melee cleric. [/QUOTE]
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Deciding on a character for AL.
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