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General Tabletop Discussion
Character Builds & Optimization
Deciding on a character for AL.
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<blockquote data-quote="Kithas" data-source="post: 6791501" data-attributes="member: 97587"><p>3/4/5d8 is only 13.5,18,and 21.5 respectively, they can also save for half. Spirit guardians is good but it doesn't keep you alive, blur keeps you alive, disadv to get hit is a big deal.</p><p>And if we're comparing damage Storm sphere wins out, the aoe of damage is larger and it's 2d6(that's 7) anywhere you want it not just around you, and 4d6(14) at one target of your choice in 60' of the cloud so that does more damage at base even if you only zap, if both we are up to 21 damage without up-leveling. Up leveled <strong>both</strong> effects go up by a d6 so it even scales better than SG.</p><p>So what we end up with;</p><p>-Bigger, easier to position, aoe damage, and area denial.</p><p>-More single-target damage and focus-fire potential, works with thunderbolt strike and even our channel divinity if need be.</p><p>-Since both effects scale up up-casting it gives 7 more damage rather than 4.5.</p><p>-The bolt being lightning damage even works with Elemental adept if you've picked it up.</p><p>-Literally the only up-side to Spirit guardians is that the aoe doesn't hurt us or our allies :/</p><p></p><p></p><p></p><p>Also that 3-5 damage? That's every spell cast no questions asked, and since SS only uses my bonus action I can keep thunderwaving every round and knocking people around.</p><p>With both Heart of the Storm and Thunderbolt strike any creature Large or smaller within 10' of you <strong>will</strong> get pushed 10' back, no save no exceptions.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6791501, member: 97587"] 3/4/5d8 is only 13.5,18,and 21.5 respectively, they can also save for half. Spirit guardians is good but it doesn't keep you alive, blur keeps you alive, disadv to get hit is a big deal. And if we're comparing damage Storm sphere wins out, the aoe of damage is larger and it's 2d6(that's 7) anywhere you want it not just around you, and 4d6(14) at one target of your choice in 60' of the cloud so that does more damage at base even if you only zap, if both we are up to 21 damage without up-leveling. Up leveled [B]both[/B] effects go up by a d6 so it even scales better than SG. So what we end up with; -Bigger, easier to position, aoe damage, and area denial. -More single-target damage and focus-fire potential, works with thunderbolt strike and even our channel divinity if need be. -Since both effects scale up up-casting it gives 7 more damage rather than 4.5. -The bolt being lightning damage even works with Elemental adept if you've picked it up. -Literally the only up-side to Spirit guardians is that the aoe doesn't hurt us or our allies :/ Also that 3-5 damage? That's every spell cast no questions asked, and since SS only uses my bonus action I can keep thunderwaving every round and knocking people around. With both Heart of the Storm and Thunderbolt strike any creature Large or smaller within 10' of you [B]will[/B] get pushed 10' back, no save no exceptions. [/QUOTE]
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