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General Tabletop Discussion
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Deciding What to do Before Initiative is Rolled.
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<blockquote data-quote="kaomera" data-source="post: 5208338" data-attributes="member: 38357"><p>Used it for sure. Admittedly we got most of the rest of the combat sequence wrong, but it worked. In fact I'd say that the way we ran things it it actually sped up play quite a lot - the DM only had to describe the scene / situation once, and then the players' intentions just got adjudicated from there.</p><p></p><p>we did play with probably looser / broader declarations than was official (I honestly couldn't say for sure: how kosher would "I move to keep the Orcs at bay and take a chance to engage the Ogre if I get one." have been?) It definitely required more input from the DM, but if I ran a pre-4e nowadays, that would be a bonus for me.</p><p></p><p>I brought up the idea in my 3e games, but generally the players felt that houserules amounted to cheating.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5208338, member: 38357"] Used it for sure. Admittedly we got most of the rest of the combat sequence wrong, but it worked. In fact I'd say that the way we ran things it it actually sped up play quite a lot - the DM only had to describe the scene / situation once, and then the players' intentions just got adjudicated from there. we did play with probably looser / broader declarations than was official (I honestly couldn't say for sure: how kosher would "I move to keep the Orcs at bay and take a chance to engage the Ogre if I get one." have been?) It definitely required more input from the DM, but if I ran a pre-4e nowadays, that would be a bonus for me. I brought up the idea in my 3e games, but generally the players felt that houserules amounted to cheating. [/QUOTE]
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