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Deciding What to do Before Initiative is Rolled.
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<blockquote data-quote="Lanefan" data-source="post: 5208530" data-attributes="member: 29398"><p><strong>Before</strong> he casts, or <strong>while</strong> he casts?</p><p></p><p>Realism would indicate disruption can only happen while casting, as allowing damage taken before casting to disrupt opens up a nasty can of worms that's ugly to even try to explain but it involves damage near the end of the previous round potentially being closer in time to your early-in-round start-to-cast time than damage taken early in a round vs. your late-in-round start.</p><p></p><p>One thing I did ages ago was to line up the segments. Originally, spells worked on a ten-segment round and melee worked on a 6-segment round. This is seventeen kinds of messy, so I put everything to a 6-segment round (and adjusted most of the spell casting times accordingly). Now it's easy - if you start a 3-segment spell on init. 5 you're interruptable until you resolve on a 2...but I've never had it that you're interruptable when you're not actually casting.</p><p>I'll have to take a closer look, but I don't remember anything saying you lose a spell you have not yet begun to cast. Interesting.</p><p></p><p>I fully agree about the risky part, though. Doing away with casting times was IMO a big mistake at the design level.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5208530, member: 29398"] [B]Before[/B] he casts, or [B]while[/B] he casts? Realism would indicate disruption can only happen while casting, as allowing damage taken before casting to disrupt opens up a nasty can of worms that's ugly to even try to explain but it involves damage near the end of the previous round potentially being closer in time to your early-in-round start-to-cast time than damage taken early in a round vs. your late-in-round start. One thing I did ages ago was to line up the segments. Originally, spells worked on a ten-segment round and melee worked on a 6-segment round. This is seventeen kinds of messy, so I put everything to a 6-segment round (and adjusted most of the spell casting times accordingly). Now it's easy - if you start a 3-segment spell on init. 5 you're interruptable until you resolve on a 2...but I've never had it that you're interruptable when you're not actually casting. I'll have to take a closer look, but I don't remember anything saying you lose a spell you have not yet begun to cast. Interesting. I fully agree about the risky part, though. Doing away with casting times was IMO a big mistake at the design level. Lanefan [/QUOTE]
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