Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Decipher Star Trek RPG news wanted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 9394564" data-attributes="member: 12731"><p>Playing the game right now (and yes, this is the future 19 years later talking).</p><p></p><p>The layout (of chapters and sections, not images and graphics) and editing is atrocious. Not just chargen, but everywhere. Everything is much harder than it needed to be, because of poor organization and worse ability to explain things cleanly and succinctly.</p><p></p><p>But it is possible to understand what they intended. It's just much harder than it should have been.</p><p></p><p>At its core CODA is very similar to d20, that is 3rd edition D&D.</p><p></p><p>Except it uses 2d6 instead of d20. This isn't inherently better or worse, but the devs fail to change the game enough to not make their choice a worse one. Specifically, with low scores you fall short and with high scores you cannot fail. The devs simply failed to recalibrate their numbers correctly.</p><p></p><p>It does not help there's no cap on skill levels. Meaning a cap on skills per level. It's clear the devs want a skill-based game. But D&D is a level based game. They should probably have chosen to go with an actual skill-based engine like Basic Role Playing (BRP), but I guess their superiors were swept up in the 2002-2003 d20 craze.</p><p></p><p>It does not help that there's far too many skills. Some skills are God-tier: Sys Ops (System Operations) is one single skill that's used to run EVERYTHING on a Starship. Imagine D&D bundling Perception, Athletics, Arcana and Stealth into a single skill. Now imagine you split up Handle Animal into three or five separate skills, for handling felines, lupines, bovines etc.</p><p></p><p>Which skill do you put points in? You can choose Handle Bovines (has happened maybe once in a thousand Star Trek episodes). Or, you can choose a skill that lets you run EVERYTHING on the Enterprise, including, but not being limited to: piloting the ship, targeting phasers and torpedoes, managing shields, reading sensors, and operating transporters. (In starship combat, there's a concept known as maneuvers, and you only cover two out of three bases with Sys Ops)</p><p></p><p>Yes, there are far too many skills and far too many skills that just don't matter. This is a game which splits Athletics into Athletics, Gymnastics and Sports, and Athletics isn't nearly as useful as it is in D&D to start with.</p><p></p><p>Combined this gives off a clear and strong "skill tax" vibe. You pretty much automatically spend your first few bundles of XP on raising critical skills like Sys Ops to a competent level (or even maxing it out). Raising skills that characterize your PC or help you role-play simply has to wait.</p><p></p><p>It's if D&D presents an option to quickly become level 10 in key areas of expertise, even though you remain an incompetent level 1 elsewhere.</p><p></p><p>The game engine simply has level-based roots, and it needs the idea low-level heroes face low level threats and skill DCs (or TNs, Target Numbers), while high-level heroes face challenges involving higher numbers.</p><p></p><p>Remember, all this is years before 5E and bounded accuracy.</p><p></p><p>The devs, however, clearly want a more realistic game where skill DCs remain objective - the same task keeps the same DC, and does not increase with PC level.</p><p></p><p>Again, that's the job of a game engine that's not level based.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9394564, member: 12731"] Playing the game right now (and yes, this is the future 19 years later talking). The layout (of chapters and sections, not images and graphics) and editing is atrocious. Not just chargen, but everywhere. Everything is much harder than it needed to be, because of poor organization and worse ability to explain things cleanly and succinctly. But it is possible to understand what they intended. It's just much harder than it should have been. At its core CODA is very similar to d20, that is 3rd edition D&D. Except it uses 2d6 instead of d20. This isn't inherently better or worse, but the devs fail to change the game enough to not make their choice a worse one. Specifically, with low scores you fall short and with high scores you cannot fail. The devs simply failed to recalibrate their numbers correctly. It does not help there's no cap on skill levels. Meaning a cap on skills per level. It's clear the devs want a skill-based game. But D&D is a level based game. They should probably have chosen to go with an actual skill-based engine like Basic Role Playing (BRP), but I guess their superiors were swept up in the 2002-2003 d20 craze. It does not help that there's far too many skills. Some skills are God-tier: Sys Ops (System Operations) is one single skill that's used to run EVERYTHING on a Starship. Imagine D&D bundling Perception, Athletics, Arcana and Stealth into a single skill. Now imagine you split up Handle Animal into three or five separate skills, for handling felines, lupines, bovines etc. Which skill do you put points in? You can choose Handle Bovines (has happened maybe once in a thousand Star Trek episodes). Or, you can choose a skill that lets you run EVERYTHING on the Enterprise, including, but not being limited to: piloting the ship, targeting phasers and torpedoes, managing shields, reading sensors, and operating transporters. (In starship combat, there's a concept known as maneuvers, and you only cover two out of three bases with Sys Ops) Yes, there are far too many skills and far too many skills that just don't matter. This is a game which splits Athletics into Athletics, Gymnastics and Sports, and Athletics isn't nearly as useful as it is in D&D to start with. Combined this gives off a clear and strong "skill tax" vibe. You pretty much automatically spend your first few bundles of XP on raising critical skills like Sys Ops to a competent level (or even maxing it out). Raising skills that characterize your PC or help you role-play simply has to wait. It's if D&D presents an option to quickly become level 10 in key areas of expertise, even though you remain an incompetent level 1 elsewhere. The game engine simply has level-based roots, and it needs the idea low-level heroes face low level threats and skill DCs (or TNs, Target Numbers), while high-level heroes face challenges involving higher numbers. Remember, all this is years before 5E and bounded accuracy. The devs, however, clearly want a more realistic game where skill DCs remain objective - the same task keeps the same DC, and does not increase with PC level. Again, that's the job of a game engine that's not level based. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Decipher Star Trek RPG news wanted
Top