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Decipher's LotR RPG Supported Again!!
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<blockquote data-quote="Scribe Ineti" data-source="post: 1956004" data-attributes="member: 5466"><p>Definitely. And the spell lists would need a serious enema.</p><p> </p><p></p><p> </p><p>Not familiar with most of those. I want a wound system that makes the characters less effective the more they're wounded, and I'd like to see a weariness/fatigue system. Sort of similar to the VP/WP system, but with penalties for aggregate hit point loss.</p><p> </p><p></p><p> </p><p>Both. Some of the classes fit the setting, but would need to be revised. Some characters from the books don't fit any of the standard classes and would have to have new classes (i.e., a noble-type, a craftsman-type, etc.).</p><p> </p><p></p><p> </p><p>And many of the standard d20 fantasy races would probably have to go, such as the half-elf, half-orc, and gnome.</p><p> </p><p></p><p> </p><p>I'd like to see a corruption mechanic of some sort, a Renown or reputation sort of mechanic, and a mechanic that could help to represent hope or loss thereof.</p><p> </p><p></p><p> </p><p>If such a thing were possible, and still be able to evoke the setting, I'd be all over it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>EDIT: I forgot to add that I'd also like to see the game's focus be far more on creating heroic characters and role-playing them, rather than on mathematics, XP collecting, and leveling up. Middle-earth is about far more than killing things and taking their stuff. From the ground up, this new game should have that at its core and have it reflected throughout. A gamer who wanted to simply kill orcses and power up should probably play D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scribe Ineti, post: 1956004, member: 5466"] Definitely. And the spell lists would need a serious enema. Not familiar with most of those. I want a wound system that makes the characters less effective the more they're wounded, and I'd like to see a weariness/fatigue system. Sort of similar to the VP/WP system, but with penalties for aggregate hit point loss. Both. Some of the classes fit the setting, but would need to be revised. Some characters from the books don't fit any of the standard classes and would have to have new classes (i.e., a noble-type, a craftsman-type, etc.). And many of the standard d20 fantasy races would probably have to go, such as the half-elf, half-orc, and gnome. I'd like to see a corruption mechanic of some sort, a Renown or reputation sort of mechanic, and a mechanic that could help to represent hope or loss thereof. If such a thing were possible, and still be able to evoke the setting, I'd be all over it. :) EDIT: I forgot to add that I'd also like to see the game's focus be far more on creating heroic characters and role-playing them, rather than on mathematics, XP collecting, and leveling up. Middle-earth is about far more than killing things and taking their stuff. From the ground up, this new game should have that at its core and have it reflected throughout. A gamer who wanted to simply kill orcses and power up should probably play D&D. ;) [/QUOTE]
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