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Decision paralysis: how do you homebrew?
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<blockquote data-quote="pukunui" data-source="post: 8631484" data-attributes="member: 54629"><p>I'm not hugely familiar with the setting. I know the basics, and I've read the 5e book and bits of some of the 3e books. I've only just starting playing my first ever campaign in Eberron as a player and am really enjoying it, but I haven't ever DMed anything set there. From where I'm sitting right now, going with Eberron doesn't feel any easier. It feels like I'm just exchanging the work of building a world in which to set the adventure for the work of adapting the adventure to fit an existing setting.</p><p></p><p>I can either try to redraw the Eberron map to fit the adventure's mini-setting in wholesale, or I can take the broad strokes of the adventure and try to apply them to an existing location on the Eberron map instead. Either way, it's going to require a bit of work, and none of these options is any more appealing than any other.</p><p></p><p>It's not that I don't want to do the work. It's that I can't make up my mind which is more appealing.</p><p></p><p></p><p></p><p>The trouble here is that I'm not doing it with either of my groups in mind - or rather, I am doing it with the idea that I could run it for either or both of them. And there are some aspects that I <em>don't</em> want to reveal to them - like, if I decide to go with dragons as gods and make that be a secret, I wouldn't want to say to my players, "Hey, do you want to play in a world where the gods are really dragons but nobody knows that?" because I'd want that to be something they discover through play, just like how you discover the truth about the ancient elven gods in Dragon Age through playing the games (and even then, it isn't revealed straight away ... it took until the third expansion pack of the third game for the writers to reveal that little tidbit).</p></blockquote><p></p>
[QUOTE="pukunui, post: 8631484, member: 54629"] I'm not hugely familiar with the setting. I know the basics, and I've read the 5e book and bits of some of the 3e books. I've only just starting playing my first ever campaign in Eberron as a player and am really enjoying it, but I haven't ever DMed anything set there. From where I'm sitting right now, going with Eberron doesn't feel any easier. It feels like I'm just exchanging the work of building a world in which to set the adventure for the work of adapting the adventure to fit an existing setting. I can either try to redraw the Eberron map to fit the adventure's mini-setting in wholesale, or I can take the broad strokes of the adventure and try to apply them to an existing location on the Eberron map instead. Either way, it's going to require a bit of work, and none of these options is any more appealing than any other. It's not that I don't want to do the work. It's that I can't make up my mind which is more appealing. The trouble here is that I'm not doing it with either of my groups in mind - or rather, I am doing it with the idea that I could run it for either or both of them. And there are some aspects that I [I]don't[/I] want to reveal to them - like, if I decide to go with dragons as gods and make that be a secret, I wouldn't want to say to my players, "Hey, do you want to play in a world where the gods are really dragons but nobody knows that?" because I'd want that to be something they discover through play, just like how you discover the truth about the ancient elven gods in Dragon Age through playing the games (and even then, it isn't revealed straight away ... it took until the third expansion pack of the third game for the writers to reveal that little tidbit). [/QUOTE]
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