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General Tabletop Discussion
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Decision paralysis: how do you homebrew?
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<blockquote data-quote="pukunui" data-source="post: 8631554" data-attributes="member: 54629"><p>Yes, I would. I don't think either of my current groups would be put off by Eberron's magitech. However, the existence of the lightning rail and airships and such does make it harder to run an adventure that's supposed to be set in an isolated location without easy access to the wider world. One of the suggestions in RHoD is to set it in eastern Breland, but there's a lightning rail line that runs through there to the edge of the Mournland.</p><p></p><p>I guess part of the issue is that RHoD assumes it's set in an area not under the control of a larger nation, which isn't really possible in Khorvaire, which is completely carved up by the 5+ nations. There's no real "no man's land" outside of the Mournland.</p><p></p><p>I'm actually quite tempted to just handwave the existence of another continent on the planet and plop it down there without fully mapping things out beyond the adventure's specific location.</p><p></p><p>If not, I like the idea of the Eldeen Reaches, as I feel that fits the <em>theme </em>best (a mostly rural area with a noticeable druidic presence). It's just that the layout of the Reaches isn't as conducive to the RHoD adventure as I'd like it to be. I'd need some help from someone more knowledgeable about Eberron at least.</p><p></p><p></p><p>Potentially! I think even if I work on the homebrew sans <em>Red Hand of Doom</em>, I'll still run into some decision paralysis, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pukunui, post: 8631554, member: 54629"] Yes, I would. I don't think either of my current groups would be put off by Eberron's magitech. However, the existence of the lightning rail and airships and such does make it harder to run an adventure that's supposed to be set in an isolated location without easy access to the wider world. One of the suggestions in RHoD is to set it in eastern Breland, but there's a lightning rail line that runs through there to the edge of the Mournland. I guess part of the issue is that RHoD assumes it's set in an area not under the control of a larger nation, which isn't really possible in Khorvaire, which is completely carved up by the 5+ nations. There's no real "no man's land" outside of the Mournland. I'm actually quite tempted to just handwave the existence of another continent on the planet and plop it down there without fully mapping things out beyond the adventure's specific location. If not, I like the idea of the Eldeen Reaches, as I feel that fits the [I]theme [/I]best (a mostly rural area with a noticeable druidic presence). It's just that the layout of the Reaches isn't as conducive to the RHoD adventure as I'd like it to be. I'd need some help from someone more knowledgeable about Eberron at least. Potentially! I think even if I work on the homebrew sans [I]Red Hand of Doom[/I], I'll still run into some decision paralysis, though. :) [/QUOTE]
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