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General Tabletop Discussion
*Dungeons & Dragons
Decision paralysis: how do you homebrew?
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<blockquote data-quote="pukunui" data-source="post: 8636336" data-attributes="member: 54629"><p>OK so I've opted to focus on a homebrew conversion for now. I decided that I still wanted to swap out the goblinoids for the most part. I want to mix in elements of both Dragonlance and Tyranny of Dragons, since they are thematically so similar. I'll replace the Red Hand army with a non-FR version of the Cult of the Dragon, and I want to replace some of the dragonspawn and such with draconians from Fizban's.</p><p></p><p>Now what I can't decide is when to introduce the draconians. By default, RHoD doesn't introduce the dragonspawn creatures until later in the adventure. Mostly you just fight the hobgoblins and their minions (goblins, bugbears, ogres, etc) to start with. But Dragonlance went big and bold and introduced the draconians pretty early on with that ambush on the road. Since RHoD begins with an ambush on the road, should I use draconian foot soldiers for that, or should I save them for later and replace the hobgoblins with humanoid cultists and the like? (I've already decided to reskin the two hell hounds as "fire drakes".)</p></blockquote><p></p>
[QUOTE="pukunui, post: 8636336, member: 54629"] OK so I've opted to focus on a homebrew conversion for now. I decided that I still wanted to swap out the goblinoids for the most part. I want to mix in elements of both Dragonlance and Tyranny of Dragons, since they are thematically so similar. I'll replace the Red Hand army with a non-FR version of the Cult of the Dragon, and I want to replace some of the dragonspawn and such with draconians from Fizban's. Now what I can't decide is when to introduce the draconians. By default, RHoD doesn't introduce the dragonspawn creatures until later in the adventure. Mostly you just fight the hobgoblins and their minions (goblins, bugbears, ogres, etc) to start with. But Dragonlance went big and bold and introduced the draconians pretty early on with that ambush on the road. Since RHoD begins with an ambush on the road, should I use draconian foot soldiers for that, or should I save them for later and replace the hobgoblins with humanoid cultists and the like? (I've already decided to reskin the two hell hounds as "fire drakes".) [/QUOTE]
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Decision paralysis: how do you homebrew?
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